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October 25, 2020
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Riley Halligan's Blog


Riley is a game developer! His days are occupied as a QA Tester with Kongregate, where he breaks things horribly, documents how they're broken, then makes sure they aren't broken a few days later. He'll break your code, not your heart. <3

Riley also enjoys writing about games, tweeting about games, streaming games, and making YouTube lectures about how games are made. Drop by Riley's Website for more!


Member Blogs

Posted by Riley Halligan on Mon, 11 Mar 2019 11:09:00 EDT in Design, Console/PC, Social/Online
Our games are evolving and players are finding new ways to play. Emergent gameplay is wonderful, but sometimes it mucks up what we're trying to do as designers. So, how do we build games that foster emergence?

Regardless of how good or how bad anyone thinks No Man's Sky is, No Man's Sky is easily the most important game of 2016. I'm here to tell you why.

Posted by Riley Halligan on Mon, 06 Apr 2015 01:43:00 EDT in Business/Marketing, Design, Production, Console/PC
Sequels, an integral part of the industry, have been hotly discussed since their culmination. Although some feel sequels are a negative force to gaming, proper sequel management is a colossally good thing for all involved.

Posted by Riley Halligan on Sun, 20 Jul 2014 05:57:00 EDT in Business/Marketing, Production, Social/Online
The internet is all up in arms over this potato salad kickstarter page. Although this project shows the darker side of crouwdfunding, and what can happen when crowdfunding is exploited, watching potato salad's every move is critical as a "how to" guide.

Posted by Riley Halligan on Mon, 07 Jul 2014 07:39:00 EDT in Business/Marketing, Console/PC, Serious, Indie
Bundling has been a major part of all markets since consumerism began, and industry takes no exception. As bundling has evolved in our industry, different effects and consumer behaviors have occurred to bring the practice into question. Lets examine them:

Riley Halligan's Comments

Comment In: [Blog - 08/31/2016 - 10:59]

something I also didn 't ...

something I also didn 't touch base on in this article is the role that the internet and patching plays in game design. If Hello Games patches everything that was claimed to have been in NMS does that undo the struggles they had on launch

Comment In: [Blog - 04/06/2015 - 01:43]

Very fair points, and I ...

Very fair points, and I too really enjoyed MW2 even though I never really got online with it. I 'm also curious to see how BO3 pans out, as several COD fans aren 't fans of the Exo Suits which truth be told this demeanor was what inspired this article