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December 8, 2021
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Robert Boyd's Blog   Expert Blogs

 

Creator of Zeboyd Games. Lead designer, script writer, and programmer for Breath of Death VII: The Beginning and Cthulhu Saves the World.

 

Expert Blogs

Posted by Robert Boyd on Mon, 02 Feb 2015 02:37:00 EST in Business/Marketing, Console/PC, Indie
How to succeed in a world where everyone's making a video game.


Posted by Robert Boyd on Tue, 23 Dec 2014 01:40:00 EST in Design, Console/PC
An analysis of what worked and what didn't with the gameplay systems of three of 2014's best RPGs


Posted by Robert Boyd on Mon, 20 Jan 2014 07:13:00 EST in Business/Marketing
Marketing tips from 5 different panels at Steam Dev Days 2014.


Posted by Robert Boyd on Tue, 17 Dec 2013 01:16:00 EST in Design, Console/PC, Indie
A look at some of the best designed games of 2013.


Posted by Robert Boyd on Fri, 13 Dec 2013 03:05:00 EST in Business/Marketing
Making a good game is never enough.


Posted by Robert Boyd on Thu, 25 Apr 2013 01:58:00 EDT in Design, Indie
5 key ideas that elevate the game design of Monaco: What's Yours is Mine to the next level.



Robert Boyd's Comments

Comment In: [Blog - 08/16/2021 - 11:20]

First off, I want to ...

First off, I want to say congratulations on finishing a game. Most people who start a game project never make it to the end. Not only that, but your finished game is getting good reviews from people who are playing it so bravo.As far as the financial aspects go, I ...

Comment In: [News - 11/06/2018 - 04:03]

My Mobygames page lists me ...

My Mobygames page lists me as having worked on a 1997 Visual Novel called Rockett 's New School. I thought this was odd seeing as I had never even heard of the game and my first professional game was released in 2009 so I looked up a credits roll of ...

Comment In: [Blog - 07/10/2020 - 10:52]

I think the big lesson ...

I think the big lesson here is that you probably can 't rely solely on Steam revenue as an indie dev. Do a few ports, put it on more storefronts, maybe do a limited physical run or put it on a subscription service, etc. Do that and your total revenue ...

Comment In: [Blog - 08/30/2019 - 01:57]

I think ultimately whether someone ...

I think ultimately whether someone buys your game is based on two things: r nHow much they want it whether they think it 's a good value. r n r nAt the two extremes: r nSomeone who really wants a game will buy it even if they think it 's ...

Comment In: [Blog - 08/05/2019 - 10:50]

Would have been neat to ...

Would have been neat to see some Saturn games in this article, but I understand that they 're harder to access with Panzer Dragoon Saga in particular being crazy expensive . A few got brought over to the PS1 though like Grandia the 2 Lunar remakes. r n r nThis ...

Comment In: [Blog - 01/10/2019 - 01:05]

Great article Liked seeing my ...

Great article Liked seeing my gut feeling that Phantasy Star IV was one of the fastest-paced JRPGs of the era and Earthbound was one of the grindiest verified by outside data.