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Robert Madsen's Blog   Expert Blogs


Robert Madsen – Studio Director

Robert Madsen, the principle and founder of SynaptixGames, began his coding career in 1979.  Robert taught himself the BASIC programming language continued as a COBOL and FORTRAN programmer. Robert also held positions as a technical writer, disaster recovery planner, and data security administrator. Robert started his own software development firm in 1992 and completed his Bachelor of Science Degree in Computer Science in 1998 from California State University.  Robert entered the game industry in 2004, working for MumboJumbo in Dallas, TX in 2008.  In 2009 he moved to Other Ocean Interactive in Charlottetown, PEI.  Robert founded SynaptixGames, in 2011 where he continues as Studio Director.

With over 35 years of experience in information technology, Robert brings with him a deep and wide set of skills in programming, technical writing, project planning, disaster recovery and security. Robert now has over 12 years' experience in game development, and has added simulation, data visualization, and machine learning to his credentials. Robert has experience in a wide variety of sectors including telecommunications, oil and gas, finance, education, government, small business, science, and entertainment.

Robert is an expert in C, C++, Objective C, C#, Java, JavaScript, Python, Lua, and Ruby. He has worked with DirectX, OpenGL, and WebGL. Robert has worked with several proprietary game engines as well as CoronaLabs, Unity, and Unreal engines. He has worked with iOS, Android, and Windows mobile devices, Windows, Mac, and Linux desktop platforms, the HTML5 web platform, and Xbox, Wii, and PlayStation console platforms.

Robert has worked on many published titles including Luxor 3, Luxor: Quest for the Afterlife, Everyday Genius: Square Logic, Dark Void Zero, Globe: Earth Adventures, Addicting Games, FireCell, Minecart Rush, Bubble Crush Mania, TD by Tower Defense World, Bull Run Extreme, Agent Cayley, Clazer, Day of Destruction, and Garadget. 

Robert is a member of the International Game Developers Association (IGDA) and is a Microsoft Certified Professional (MCP). He is an Expert Blogger for and has written for several industry publications. Robert co-authored OpenGL Game Development by Example published by Packt Publishing Limited in 2016. Robert is also a subject matter expert (SME) for Microsoft and assists in the development of professional certification exams for IT professionals and programmers.




Expert Blogs

Posted by Robert Madsen on Mon, 27 Oct 2014 01:48:00 EDT in Business/Marketing, Indie
Ever thought about going it on your own? I share my insights on what it takes to start an indie game studio from my own experience.

Posted by Robert Madsen on Thu, 31 Jul 2014 02:04:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
What to start your own game studio from scratch? Read on!

Posted by Robert Madsen on Thu, 26 Jun 2014 05:09:00 EDT
A recent article published at is headlined: Is it the sexism and bad working conditions, or is it the sensationalist reporting of these that does the harm?

Posted by Robert Madsen on Thu, 24 Jan 2013 08:55:00 EST in Business/Marketing, Indie
Over the next several posts I would like to share several articles that I wrote for the IGDA Indiespectives newsletter.

Posted by Robert Madsen on Mon, 21 Nov 2011 04:42:00 EST in Business/Marketing, Indie
How do you balance the demands of contract work while tyring to work on your own game? I'm singing the "Contractor Blues"!

Posted by Robert Madsen on Fri, 29 Jul 2011 03:44:00 EDT in Business/Marketing, Indie
Laid off? Unemployed? Read part III and conclusion of the series on how fate forced me to start my own indie studio or die!

Robert Madsen's Comments

Comment In: [Blog - 01/09/2017 - 02:09]

Great advice ...

Great advice

Comment In: [Blog - 07/31/2014 - 02:04]

Thanks to those of you ...

Thanks to those of you who have commented so far. I love to share and it 's just great to know that someone is reading R

Comment In: [Blog - 06/26/2014 - 05:09]

Thanks David for your reply. ...

Thanks David for your reply. r n r nI am not in the habit of trolling and never have been. If anyone was trolling, it was the author of the article I cite and the headline they wrote. I am so tired of media trying to speak for our industry ...

Comment In: [Blog - 10/10/2011 - 05:18]

Great perspective and an excellent ...

Great perspective and an excellent point.

Comment In: [Blog - 07/29/2011 - 03:44]

Thanks Cassio ...

Thanks Cassio

Comment In: [Blog - 06/04/2011 - 03:01]

Thanks for the great discussion ...

Thanks for the great discussion I love C for it's ease of development, C for it's power But I'm a programming language junkie and I have coded in COBOL, Fortran, BASIC, Visual Basic, Visual Basic for Applications, VBScript, C, C , C , Python, Perl, Php, Java, Javascript to name ...