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July 31, 2021
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Ron Newcomb's Comments

Comment In: [Blog - 04/21/2016 - 02:02]

Hi Raymond, r n r ...

Hi Raymond, r n r nI read the link you provided, and yep, sounds like they were fully aware of the control vs emotion problem too. Interesting that the solution they proposed was to just have all choices all the time, and dispense entirely with the part where the author ...

Comment In: [Blog - 05/08/2014 - 10:08]

There is also -block which ...

There is also -block which is all-new. r n r nFormerly when we defined a phrase with the begin -- end bit on the end, Inform would follow whatever your inclusion was with an opening brace, to be closed again after the indentation ended. But what if you wanted to ...

Comment In: [Blog - 11/05/2010 - 07:51]

Oh yes, I know this ...

Oh yes, I know this feeling. :

Comment In: [News - 07/18/2011 - 04:30]

Hi Max, 90 Percent Of ...

Hi Max, 90 Percent Of Game AI Is A Maybe if 90 of the games you make are spatial navigation. My most popular post at Gamasutra is how walking kills interactive narrative: http://www.gamasutra.com/blogs/RonNewcomb/20090329/965/Walking not Violence Kills Interactive Narrative.php And as a bonus round, I just posted an article about how ...

Comment In: [Blog - 07/14/2011 - 07:07]

Tr s cool Although the ...

Tr s cool Although the publishers' graph confused me, cause I know that 989 Studios released more than just Syphon Filter during the Metacritic years, Twisted Metal 3 and Rally Cross among them. RC might've been a 90 as well, but TM3 certainly wasn't, so that particular graph seems, well, ...

Comment In: [Blog - 07/01/2011 - 02:42]

I wonder if CCP shouldn't ...

I wonder if CCP shouldn't just outsource the selling of novelty items et al for real money to their own players. As in, a player of EVE could aspire to be a real-world reseller of in-game digital stuff. Say, if you want a monocle, you a player doesn't buy it ...

Comment In: [Blog - 01/17/2011 - 07:31]

I disagree with the post ...

I disagree with the post as well. Who was the writer who, in response to the maxim, A story is anything with a beginning, middle, and end, said, My weiner dog has a beginning, middle and end, but that doesn't make him a story. Granted, I've see the pointillist way ...

Comment In: [Blog - 08/10/2010 - 03:09]

I'm late to the thread ...

I'm late to the thread but: yeah. I loved the while-platforming dialogue and monologues in Prince of Persia: Sands of Time. The skit system in Tales of Syphonia, I believe it was didn't work so well for me because it was broken away from the game, like one of those ...

Comment In: [Blog - 01/06/2011 - 09:02]

Me too. Thanks. Not too ...

Me too. Thanks. Not too difficult. I tried using terms from linguistics such as declension and inflection which apply to all languages. The main thing is to arrange matters so that the number of each thing is a nice power of 2. This helps keep things in tidy bitfields, and ...

Comment In: [Blog - 08/28/2010 - 07:10]

Added schedule for the Freeplay ...

Added schedule for the Freeplay room. The grayed event on Friday is the official interactive fiction panel, held in the Wolfman Theater.

[More Ron Newcomb Comments]