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September 30, 2020
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Rosstin Murphy's Blog


Rosstin Murphy, Game Producer


Member Blogs

Finish your game... before it finishes YOU! Advice for getting your first game out the door, no matter WHAT IT TAKES.

Posted by Rosstin Murphy on Tue, 09 Jul 2013 11:32:00 EDT in Production, Indie
Crawl is a Roguelike developed by 19 official developers and an entire player community.

Posted by Rosstin Murphy on Tue, 18 Jun 2013 12:30:00 EDT in Design, Smartphone/Tablet
Rosstin was always a hardcore gamer, but taking a dive into the world of mobile games changed his outlook on casual gaming.

Posted by Rosstin Murphy on Thu, 13 Jun 2013 06:50:00 EDT in Design, Social/Online
Aki Maita's 1996 Tamagatchi was the first virtual pet to have an internal clock. Flash-forward to today, and periodic gameplay is a bane of social gaming. How can this mechanic be used for good instead of evil?

Posted by Rosstin Murphy on Thu, 06 Jun 2013 06:43:00 EDT in Production, Indie
The secretly brilliant strategy that turned a terrible unlicensed NES game team into a profitable company.

Rosstin Murphy's Comments

Comment In: [News - 01/07/2016 - 04:24]

I hope they do a ...

I hope they do a good job It won 't be easy.

Comment In: [Blog - 09/12/2014 - 08:44]

Praise hexes ...

Praise hexes

Comment In: [Blog - 06/30/2015 - 01:28]

EXACTLY This makes a huge ...

EXACTLY This makes a huge difference r n r nI played Sega Genesis games on smallish CRT screens. We NEVER saw the pixels-- the TV was never big enough. Sega Genesis games that were done well WEREN 'T pixelated to us They looked like really nice cartoons. r n r ...

Comment In: [Blog - 06/30/2015 - 01:28]

Oh maaaaaan I wish I ...

Oh maaaaaan I wish I had been there

Comment In: [News - 06/30/2015 - 09:26]

I wrote a similar article ...

I wrote a similar article about this strange game studio, check it out if you want some more history: Tree Lazy Uninspired Corporate Strategy at Its Finest.php

Comment In: [Blog - 04/17/2015 - 07:48]

It 's amazing how much ...

It 's amazing how much personality these characters have Huge props to the character designer.