Roy Van Bijsterveldt's Blog
We're Gamious, a small Amsterdam-based game studio, aiming to create accessible games with pure and original gameplay. We are the Collaborative Games Company. The core team consists of designers and producers who collaborate with different developers, artists and sound/level designers for each project. Each team is carefully constructed, suitable for the project. With this perfect match we believe we can create the best possible game.
Securing your controllers is something lots of event-visiting developers are struggling with. When we wanted to showcase Team Racing League at Gamescom, no one really had a proper solution. We decided t some tools and create our own security system.
Developing a multiplayer game with realtime physics is very tricky. Especially if it's your first multiplayer game, and you've made some game design choices that were meant to make things easier, but made things more complex instead.
The story behind the creation and release of physics platformer iO, rolling from Global Game Jam to IndieCade finalist to Steam.
Roy Van Bijsterveldt's Comments
[Blog - 08/09/2017 - 10:19]
We use a mix between ...
We use a mix between the two. So we made use of exciting Unity physics, with a twist of our own. Probably what every Unity developer does :-