Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ryan Darcey's Comments

Comment In: [Blog - 10/21/2016 - 09:02]

Good to hear Let me ...

Good to hear Let me know how it goes if you do end up upgrading :

Comment In: [Blog - 08/12/2016 - 08:36]

Nice work That 's looking ...

Nice work That 's looking pretty good : Unfortunately, I 'm guessing it will be difficult for you to get a talk accepted without having a game released. That step is confirmation that your theory/process can ship with some degree of success. For now, I would focus your energy on ...

Comment In: [Blog - 07/14/2016 - 01:22]

haha...thanks, man Production is like ...

haha...thanks, man Production is like an ex-girlfriend that I 'm still really good friends with Hope you 're doing well

Comment In: [Blog - 06/30/2016 - 02:59]

Of course Glad you found ...

Of course Glad you found some useful stuff in there and hope you and your team can find ways to streamline development :

Comment In: [Blog - 06/03/2016 - 10:26]

I don 't know what ...

I don 't know what 's wrong with me : '

Comment In: [Blog - 05/20/2016 - 06:50]

Yeah, man So many good ...

Yeah, man So many good people did a tour at TRI. Personally, I can 't imagine a better way to start my career, despite TRI 's shortcomings. They had that indie spirit from the beginning 'til the end

Comment In: [Blog - 04/21/2016 - 02:02]

Yeah, I bet I could ...

Yeah, I bet I could make a good palette out of island shapes :

[Previous Ryan Darcey Comments]