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August 19, 2019
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Serge Versille's Blog


Head of Development and Communication at WeWantToKnow. We develop and publish truly kickass educational games (as in, not the kind of game that makes game designers roll their eyes).

As of July 2014, we have two games published, called DragonBox Algebra (5+ for younger kids and 12+ for older) and DragonBox Elements. DragonBox Algebra lets a kid learn how to solve an equation for x in a matter of hours, and DragonBox Geometry teaches geometry through euclidian proof, with triangles, quadrilaterals, circles, lengths, angles, paralles, etc.

My previous position was with Pretty Simple where I worked on Criminal Case.


Member Blogs

Posted by Serge Versille on Tue, 09 Sep 2014 09:44:00 EDT in Business/Marketing, Serious, Indie, Smartphone/Tablet
DragonBox apps are premium priced edu games ($6 to $10). They rock big time, as reviews and awards show. But despite this, we barely sold 300k copies in two years. Here's what we're trying & finding out on the road to getting these numbers up.

Criminal Case, by French startup Pretty Simple, is doing great on Facebook. It shows that getting millions of DAUs is possible on merits, without a huge marketing spend. So how did we design this game? Read on, and just so you know, we're recruiting..

Posted by Serge Versille on Fri, 25 May 2012 08:36:00 EDT in Business/Marketing, Design, Social/Online, Smartphone/Tablet
With Rovio about to lauch racing-themed Angry Birds Heikki, a look at the potential design for a Angry Birds-themed karting. And a hope Rovio is now in the process of building a franchise that could rival Mario, starting with a Mario Kart!

Posted by Serge Versille on Wed, 18 Apr 2012 10:02:00 EDT in Design, Production, Serious, Indie, Social/Online
What we did and learned attempting to gamify seduction and flirt for Fb social game Flirtatious. Stated aim: make online flirting a game by creating fun without losing meaning.

Serge Versille's Comments

Comment In: [News - 01/15/2016 - 01:43]

This is the PR equivalent ...

This is the PR equivalent of shooting yourself in the foot. I 'm amazed some people at Sony could be shortsighted enough to come up with this idea, and that no one pointed how disastrously it would play out. To atone for this, whoever at Sony tried to pull this ...

Comment In: [Blog - 09/11/2015 - 04:01]

Cool piece guys, best of ...

Cool piece guys, best of luck with the sequel

Comment In: [Blog - 06/05/2015 - 01:14]

PR is by and large ...

PR is by and large a waste of time and energy when you start from 0, ie no relationships with journalists or reputation. You 'll see very little return on investment though if you have enough money/time/resilience or just a huge stroke of luck, it will yield some result . ...

Comment In: [Blog - 09/09/2014 - 09:44]

Hi Curtiss, thanks for the ...

Hi Curtiss, thanks for the detailled comment and advice, and the kind words on DragonBox. r n r nThe high price might be fine from a business point of view though I don 't think it would perform well - much bigger brands have slashed their prices in the last ...

Comment In: [News - 09/08/2014 - 12:50]

Glad to see another actual ...

Glad to see another actual game company starting to create educational games We 're not that many.. r n r nI hope it 's both fun and teaching loads, Can 't wait to try it out.. btw, IAP, paid app, what 's the model And what 's the age recommendation ...

Comment In: [News - 08/11/2014 - 07:15]

Thanks for the level of ...

Thanks for the level of detail here, and the link to the big list of youtubers Any idea of the why mobile games don 't cut it for so many youtubers I 'm guessing it 's a mix of reasons: recording issues quality of the games too many games being ...