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July 29, 2021
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Sergei Klimov's Blog








I run Charlie Oscar. We develop original video games for the PC platform.

2013 – studio set up in late summer to develop and release original products
         – we are 2 people: a game designer and a producer
2014 – we start pre-production & production of Gremlins, Inc., a digital board game
         – we are 3 people: + network programmer
2015 – we launch Gremlins, Inc. (Win/Mac/Linux) on Steam in Early Access
         – we are 5 people: + production assistant/animator, + artist/UI programmer
2016 – full release of Gremlins, Inc. on Steam, frequent content & feature updates
         – we start pre-production of Spire of Sorcery, a survival RPG/strategy
         – we are 6 people: + full-time community manager
2017 – Gremlins, Inc. sells in excess of 120,000 copies, we keep updating it
         – Spire of Sorcery enters proper production cycle
         – we are 7 people: + in-house concept artist

In our small team, everyone wears many hats and everyone's opinion matters, which allows us to iterate faster than if each of us worked alone. We're always looking for similar-minded people to join our team.

We currently operate a live multiplayer game (Gremlins, Inc.) while at the same developing a new original product (Spire of Sorcery) set to launch in Early Access in 2018. Our studio is based in Vilnius, Lithuania (EU) but we also like to work from home / other places, whenever it feels more efficient. We love to work with talented individuals in varous special fields (sound design, translators, concept artists) and we currently work with over 25 people from 7 countries on specific parts of our current projects. Please do not hesitate to ask us for recommendation if you need contacts in those fields!

At this time, we're looking for:

Chinese-speaking community manager; as well as for
* an independent professional English-to-Korean translator


Twitter (studio news)
Facebook (studio news)
"Behind the scenes" Instagram

Steam store page
Official Discord server
Twitter (game updates)
Facebook (game updates)

Steam store page
Official Discord server
Twitter (game updates)
Facebook (game updates


Member Blogs

Posted by Sergei Klimov on Mon, 06 Nov 2017 10:39:00 EST in Business/Marketing, Indie
Two years ago we released our digital board game Gremlins, Inc. in Steam Early Access. Today, we look back at this period and share our data about regions and languages used by the community.

Sergei Klimov's Comments

Comment In: [Blog - 11/06/2017 - 10:39]

Sorry, I don 't get ...

Sorry, I don 't get the part about Steam announcements: at the moment, you have the drop-down menu that allows to add any specific language versions to the basic English version of the announcement these can vary in size. E.g. you can have a 5-page update in English, and a ...