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October 24, 2021
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Sergio Garces's Blog


I have been making games for almost 20 years.

Read about my latest adventures in my blog or follow me on Twitter @sergiogarces.


Member Blogs

Posted by Sergio Garces on Thu, 20 May 2021 11:40:00 EDT in Business/Marketing, Production, Indie
In part 2 I talk about how I got content for my game, and the benefits and drawbacks of reusing existing content.

Posted by Sergio Garces on Wed, 12 May 2021 10:06:00 EDT in Business/Marketing, Console/PC, Indie
In the first of this series of posts I explain many of the decisions I made managing my indie studio.

Posted by Sergio Garces on Wed, 28 Apr 2021 10:23:00 EDT in Business/Marketing, Indie
About a year and a half ago I made the decision to start my own indie studio. Why would I do such a crazy thing? Find out here.

Posted by Sergio Garces on Thu, 22 Apr 2021 10:52:00 EDT in Design, Console/PC, Indie
As creators, we have a moral obligation to understand the message in the games we make. This is how I think about a game's message and what I did for my own game, Mech Armada.

Posted by Sergio Garces on Wed, 22 Jan 2020 11:03:00 EST in Business/Marketing, Console/PC, Indie
The Chinese market is important for Indies targeting Steam. Is there trouble in the future?

Posted by Sergio Garces on Thu, 09 Jan 2020 10:19:00 EST in Business/Marketing, Console/PC, Indie
I collected data on almost every game on Steam and estimated their revenue. Get access to the data as well as my analysis and a tool for marketing research.

Sergio Garces's Comments

Comment In: [Blog - 03/26/2015 - 02:03]

It seems to me that ...

It seems to me that combining skill and pacing can be accomplished also by adaptive difficulty. r n r nSimply adjusting the health in a combat game or the speed of the pieces in Tetris based on the measured skill of the player will provide an experience that is paced ...

Comment In: [Blog - 11/27/2013 - 12:21]

Everytime you pay it 's ...

Everytime you pay it 's because you want something. The question is what feeling is making you want what you 're buying. r n r nThe time gate monetizes on a combination of impatience I don 't want to wait and power I need this upgrade now to be powerful ...

Comment In: [Blog - 09/16/2013 - 12:00]

I believe the right link ...

I believe the right link to the syllabus is actually: Design 1 syllabus.pdf r n r nLooking forward to future posts

Comment In: [Blog - 09/12/2013 - 12:00]

Good and insightful. r n ...

Good and insightful. r n r nAs one of the goats , I appreciate the brutal honesty in You don t really need anything to become a Producer . I fully understand the need for the role even though, as you say, a game producer doesn t actually create anything ...

Comment In: [Feature - 03/07/2013 - 02:05]

It 's a bit disappointing ...

It 's a bit disappointing that the article claims to talk about Canada 's industry coast to coast, yet there is no mention of Vancouver or BC. r nThis might be just another sign of the health of the industry here, but if not even the CMF is going to ...