Sergio Garces's Blog
I have been making games for almost 20 years.
Read about my latest adventures in my blog or follow me on Twitter @sergiogarces.
In part 2 I talk about how I got content for my game, and the benefits and drawbacks of reusing existing content.
In the first of this series of posts I explain many of the decisions I made managing my indie studio.
About a year and a half ago I made the decision to start my own indie studio.
Why would I do such a crazy thing? Find out here.
As creators, we have a moral obligation to understand the message in the games we make.
This is how I think about a game's message and what I did for my own game, Mech Armada.
The Chinese market is important for Indies targeting Steam. Is there trouble in the future?
I collected data on almost every game on Steam and estimated their revenue. Get access to the data as well as my analysis and a tool for marketing research.
Sergio Garces's Comments
[Blog - 03/26/2015 - 02:03]
It seems to me that ...
It seems to me that combining skill and pacing can be accomplished also by adaptive difficulty. r n r nSimply adjusting the health in a combat game or the speed of the pieces in Tetris based on the measured skill of the player will provide an experience that is paced ...
[Blog - 11/27/2013 - 12:21]
Everytime you pay it 's ...
Everytime you pay it 's because you want something. The question is what feeling is making you want what you 're buying. r n r nThe time gate monetizes on a combination of impatience I don 't want to wait and power I need this upgrade now to be powerful ...
[Blog - 09/16/2013 - 12:00]
I believe the right link ...
I believe the right link to the syllabus is actually: http://ericzimmerman.com/files/texts/Game Design 1 syllabus.pdf r n r nLooking forward to future posts
[Blog - 09/12/2013 - 12:00]
Good and insightful. r n ...
Good and insightful. r n r nAs one of the goats , I appreciate the brutal honesty in You don t really need anything to become a Producer . I fully understand the need for the role even though, as you say, a game producer doesn t actually create anything ...
[Feature - 03/07/2013 - 02:05]
It 's a bit disappointing ...
It 's a bit disappointing that the article claims to talk about Canada 's industry coast to coast, yet there is no mention of Vancouver or BC. r nThis might be just another sign of the health of the industry here, but if not even the CMF is going to ...