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Sergio Rosa's Member Blogs

Posted by Sergio Rosa on Tue, 21 Oct 2014 02:00:00 EDT in
This "so-ultra-violent" 'Hatred' videogame is doing exactly the same thing other games have done in the past, but for some reason a lot of people react like they just realized evil exists in the world.

Posted by Sergio Rosa on Mon, 13 Oct 2014 02:11:00 EDT in Indie
So, gamers are offended that a videogame female character says she doesn't trust men (calling her feminist), but they don't care that she said that because she was a rape victim and actually fears men? That's totally OK because... reasons... right?

Posted by Sergio Rosa on Tue, 30 Sep 2014 01:46:00 EDT in Design, Console/PC, Indie
I began working on this game with the idea of making a "scary horror game" but the more I worked on it the more it became a nice but bittersweet love story between two girls. Logical convention says this was completely wrong... (but was I really wrong?)

Posted by Sergio Rosa on Wed, 10 Sep 2014 02:53:00 EDT in Design, Indie
I dont really know when the rape" idea came up. I do know it took me a while to really decide if that was the path to go, not because I was worried about the event itself but because rape has become such a bad word in the gaming industry

Posted by Sergio Rosa on Tue, 12 Aug 2014 12:28:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
So the "female characters" guy is at it again. I could write a 10 paragraph post about the subject, but I'm just going to ask the question and let you answer.

Posted by Sergio Rosa on Mon, 30 Jun 2014 02:31:00 EDT in Art, Console/PC, Indie, Smartphone/Tablet
This is a stupid question (as a Latin American, I don't understand the inner workings of your gaming industry): Why are there so many industry-related-people talking about wanting more female leads in games, but yet so few making games with a female lead

Posted by Sergio Rosa on Thu, 17 Apr 2014 01:08:00 EDT in Business/Marketing, Indie
Rezzed was an amazing event and I met a lot of very nice people. Also, people were mostly surprised we had gone from the other side of the world just to present the game at the event, all the way from El Salvador.

Posted by Sergio Rosa on Wed, 12 Mar 2014 09:58:00 EDT in Business/Marketing, Design, Serious
At the end of the day I wonder when games can make a change, and when they are just a piece of entertainment.

Posted by Sergio Rosa on Mon, 10 Feb 2014 02:11:00 EST in Design, Indie
Gone Home offered the level of exploration I would have expected from Dear Esther. However, in the future please stay away from adventure-ish game elements unless you really need them.

Posted by Sergio Rosa on Mon, 06 Jan 2014 03:58:00 EST in Art, Indie
It is not my intention to provide an answer because I don't have any. I just question why I nobody complains when the male appears shirtless and shows "too much abs."

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