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January 22, 2019
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Seungback Shin's Blog

 

Senior Programmer at Maverick Games. Researching on machine learning-based game content generation. Previously worked on 3D game engine in NCsoft.

 

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Posted by Seungback Shin on Tue, 27 Feb 2018 09:22:00 EST in Programming, Console/PC, Smartphone/Tablet
We discuss here how we generated game levels using artificial neural network in our game Fantasy Raiders. In addition, we suggested you to consider how the machine learning can provide new perspectives and inspirations to the game designers.



Seungback Shin's Comments

Comment In: [Blog - 02/27/2018 - 09:22]

Thanks for your interest. r ...

Thanks for your interest. r n r nQ: What is the cost function you are optimizing r nIn predicting the difficulty, we used the difference between the difficulty evaluated by designers and the predicted difficulty of the machine learning model. r nWhen generating levels, we used pixel differences between the ...