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September 28, 2020
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Shane Neville's Blog   Expert Blogs


Shane Neville is a game developer, artist and pop-culture nerd.

Shane has been making games since 1997 and has shipped over 20 games including Need For Speed: Porsche Unleashed, Company of Heroes: Opposing Fronts and Shellrazer.

Shane is currently working on Bunker Punks a fast-paced retro roguelight with base building elements. 



Expert Blogs

Posted by Shane Neville on Tue, 22 May 2018 10:10:00 EDT in Production, Indie
Working solo is hard. Procrastination, distraction and lack of motivation can destroy a project. Here are five simple tips to help solo developers stay productive and finish their games.

Posted by Shane Neville on Fri, 20 Nov 2015 02:00:00 EST in Design, Programming, Console/PC, Indie
Sometimes random loot is too random. A look into the process of adding logic to the loot drop system in Bunker Punks and how it plays to the core gameplay experience.

Posted by Shane Neville on Mon, 28 Sep 2015 01:25:00 EDT in Design, Art, Console/PC, Indie
How the bunker building in Bunker Punks was changed dramatically and streamlined through regular playtesting and (brutally honest) feedback.

Posted by Shane Neville on Mon, 31 Mar 2014 03:05:00 EDT in Design, Programming, Indie
Procedural Generation was something I was scared to tackle. With the help of a few great tutorials and a few mistakes, I got procedural rooms up and running.

Posted by Shane Neville on Mon, 07 Oct 2013 04:39:00 EDT in Design, Production, Indie
Sometimes people picture little invisible angels sitting on their shoulders, temping and guiding them through life. I have an Invisible Alec Holowka on my shoulder.

Shane Neville's Comments

Comment In: [Blog - 11/20/2015 - 02:00]

Re: Rich get richer. r ...

Re: Rich get richer. r n r nThis is entirely intentional. Bunker Punks is a roguelike, so the more you play it, you will be looking for ways to optimize it. This is one optimization that keep players engaged in early levels and lets them play in an optimal way. ...

Comment In: [Blog - 09/28/2015 - 01:25]

Thanks. I 've been in ...

Thanks. I 've been in the industry for almost 20 years, so I count myself lucky to have a lot of friends who I can count on for honest feedback. r n r nThat said, putting it in front of strangers is also always good. Maybe there is a game ...

Comment In: [Feature - 07/15/2008 - 03:15]

I personally feel really bad ...

I personally feel really bad for Paul Miller and his poor experiences with Scrum. It's like reading Spike TV Presents: When Good Scrum Goes BAD With 9 non-Scrum games and 1 Scrum game under my belt and another on the way , I am a firm believer that when Scrum ...