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November 19, 2019
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Shelly Warmuth's Member Blogs

Posted by Shelly Warmuth on Wed, 20 Apr 2011 04:08:00 EDT in Business/Marketing, Indie
Fan-funding your game lets you keep control over your IP, your profits, and creates a fan base that helps you promote your game. When it works, it's a win-win.


Posted by Shelly Warmuth on Wed, 02 Feb 2011 08:38:00 EST in Design
In a climate in which "gamification" has become a buzz word and game elements are permeating our daily lives, game developers still prefer to play it safe. It's time to unleash our creativity once again.


Posted by Shelly Warmuth on Sun, 23 Jan 2011 01:29:00 EST in Design
Disney Imagineers use every bit of technology available to imagine and design magical experiences for their guests. We, the game industry, have the unique ability to bring that home. It's time we did.


Posted by Shelly Warmuth on Fri, 07 Jan 2011 03:32:00 EST in Design
Sephiroth stands in a library of knowledge. He has been up for days learning about what his government has done to his friends; friends who lost their sanity and then died. He decides to burn the town. What would you do? That's a compelling character.


Posted by Shelly Warmuth on Fri, 31 Dec 2010 01:52:00 EST in Design
Asylum Games has recently released Lot Lizards as a free to play game on Wooglie.com. Jake Barnes was kind enough to answer some questions about the game and about indie game development.


Posted by Shelly Warmuth on Mon, 13 Dec 2010 05:40:00 EST in Design
Prototyping saves game developers time and money by identifying problems and weaknesses in the game design early on. It also helps developers become experts on their game for better pitches.


Posted by Shelly Warmuth on Tue, 09 Nov 2010 09:48:00 EST in Business/Marketing
Graduating game design students are competing with industry veterans for jobs in a down economy. Here are some ways to stand out in the crowd.


Posted by Shelly Warmuth on Wed, 27 Oct 2010 06:17:00 EDT in Business/Marketing
As the Supreme Court prepares to rule on Schwarzenegger v. EMA, it's time to face the simple fact that the majority of video games are not made for children and it is the job of parents, not our government, to take that responsibility.


Posted by Shelly Warmuth on Mon, 18 Oct 2010 11:28:00 EDT in Design
It seems that movie-based game projects are often doomed before they start. And yet, games, as an interactive media, have more to offer players than a movie ever could. Let's start giving players a real play experience.


Posted by Shelly Warmuth on Wed, 07 Jul 2010 11:59:00 EDT in Business/Marketing
As a reformed cheapskate, I have but one shot at redemption. I must find a way to add value into game design so that players want to buy our games new off the shelves and shun used games. I need your help, your ideas.


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