Shelly Warmuth's Member Blogs
Fan-funding your game lets you keep control over your IP, your profits, and creates a fan base that helps you promote your game. When it works, it's a win-win.
In a climate in which "gamification" has become a buzz word and game elements are permeating our daily lives, game developers still prefer to play it safe. It's time to unleash our creativity once again.
Disney Imagineers use every bit of technology available to imagine and design magical experiences for their guests. We, the game industry, have the unique ability to bring that home. It's time we did.
Sephiroth stands in a library of knowledge. He has been up for days learning about what his government has done to his friends; friends who lost their sanity and then died. He decides to burn the town. What would you do? That's a compelling character.
Asylum Games has recently released Lot Lizards as a free to play game on Wooglie.com. Jake Barnes was kind enough to answer some questions about the game and about indie game development.
Prototyping saves game developers time and money by identifying problems and weaknesses in the game design early on. It also helps developers become experts on their game for better pitches.
Graduating game design students are competing with industry veterans for jobs in a down economy. Here are some ways to stand out in the crowd.
As the Supreme Court prepares to rule on Schwarzenegger v. EMA, it's time to face the simple fact that the majority of video games are not made for children and it is the job of parents, not our government, to take that responsibility.
It seems that movie-based game projects are often doomed before they start. And yet, games, as an interactive media, have more to offer players than a movie ever could. Let's start giving players a real play experience.
As a reformed cheapskate, I have but one shot at redemption. I must find a way to add value into game design so that players want to buy our games new off the shelves and shun used games. I need your help, your ideas.
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