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November 18, 2019
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Shelly Warmuth's Comments

Comment In: [Blog - 01/23/2011 - 01:29]

I agree there is work ...

I agree there is work to be done, but it's do-able. Bioshock handled the problem of first-person unfamiliarity by placing the player in an unfamiliar space and making it obvious that this is so. I think, as stated in the article, the biggest problem with handling a first-person character is ...

Comment In: [Blog - 01/07/2011 - 03:32]

Perhaps pigeon-holing games is part ...

Perhaps pigeon-holing games is part of the problem on both sides I think I'd qualify as one of the progressives. I'd like to see us work with what is available in the medium. As an interactive medium we have so much untouched potential to impact our audience in a way ...

Comment In: [Blog - 12/13/2010 - 05:40]

Hm. Thanks for the advice. ...

Hm. Thanks for the advice. Don't really see a link to write for them, however. I'd think, being sister sites, they'd frown on having the same info anyway But, I could be mistaken. Still, I'm thankful for your thoughts :

Comment In: [Blog - 08/10/2010 - 03:09]

Red Dead Redemption made use ...

Red Dead Redemption made use of this, as well, and in pretty much the way you, Jeffrey, are indicating. The conversation is part of traveling to a destination so that the story unfolds while the player is still somewhat in control of the action and so, it doesn't seem uncomfortably ...

Comment In: [Blog - 11/09/2010 - 09:48]

Many writers start out by ...

Many writers start out by writing about video games. As with programmers and artists, you want to keep your skills up. Bioware won't even hire a writer unless they can use the Aurora toolset and build a mod, so learn that. Learn to script in it, too. It's tedious work ...

Comment In: [Blog - 10/27/2010 - 06:17]

I agree with all of ...

I agree with all of you. The thing is, we already HAVE a ratings system and games meant for mature audiences are not allowed to be sold to children under the age of 17. So, there is no need for further legislation on the matter. It's an ages-old problem that ...

Comment In: [Blog - 01/09/2010 - 01:36]

I hope you're right. I ...

I hope you're right. I was excited about Project Natal/Kinect at first and I think some really great titles could make use of the technology. The problem is that developers don't seem to really embrace the idea of developing great games for motion technology. We are not only witnessing this ...

Comment In: [Blog - 10/18/2010 - 11:28]

Thank you for your insightful ...

Thank you for your insightful response. I'd have to say you hit the nail on the head in most cases. I'd agree that extremely short production schedules coupled with budget constraints probably ruin the chances of success for most tie-ins.

Comment In: [Blog - 03/31/2010 - 10:25]

Thank you very much for ...

Thank you very much for all of the kudos. @Reid and Mark: They're working on a licensed title tied into a movie release which began eight weeks from Alpha. Poor planning or not, unfortunately, this is often the way of licensed releases. In this economy, with studios closing their doors ...

Comment In: [Blog - 12/02/2009 - 04:32]

Matt Ciarlante has posted the ...

Matt Ciarlante has posted the video from this event. It's well-worth the watch. There's just so much information here. I believe it starts with the Minimae Postmortem, too Bonus http://www.vimeo.com/9614382

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