Simon Carless's Blog
I’m currently an EVP at Informa Tech, meaning that I help to oversee Game Developers Conference – plus the Gamasutra website, the Black Hat set of worldwide security events, and more.
I’m also Chairman Emeritus of the Independent Games Festival, which holds its awards at GDC yearly, and help program the Independent Games Summit and a number of other programs at the show. I also currently advise independent game publisher No More Robots.
And in a former life, I was a game designer on PlayStation 1-era console games for companies like Eidos & Infogrames/Atari.
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.
The latest highlights include a great piece on a unique Ubisoft 'fixer', the unlikely story behind Disco Elysium's success, the underappreciated Switch games of last year, and a whooole bunch more great articles besides.
Based on Danny Weinbaum's Steam tag research, what I wanted to do was comment on the tags by revenue that stood out to me - and actually might be something you’d want to target when making games.
The latest highlights include two standout articles about id Software's classic Doom, as well as some picks for the top upcoming games of 2020, some final 'best of 2019' charts, some great retro game articles, & lots more besides.
The latest highlights include a piece on knowing your game's 'anchor' (as opposed to hook), the best video game glitches of the year, and a piece on the man who made the original Wolfenstein, as well as plenty more year/decade round-ups, of course.
The latest highlights include yet more best-of lists, both for 2019 and for the whole decade in a couple of cases - as well as neat pieces on hypercasual, Trico, video game cookbooks, creepy collectibles, & tonnes more.
Simon Carless's Comments
[Blog - 11/01/2019 - 06:20]
[Blog - 08/30/2019 - 01:57]
I think 6-8 hours probably ...
I think 6-8 hours probably is good enough But there 's no definitive number. I just know I see a lot of complaints when 20 games are 2 or 3 hours long...
[Blog - 08/07/2019 - 11:32]
Horror games are an interesting ...
Horror games are an interesting one I actually think they are still a relatively under-developed genre, given how popular horror movies are right now in movie theaters. So I think they are more fertile ground than a number of other genres Good luck with it.
[Blog - 07/31/2019 - 02:11]
This is based on anecdotal ...
This is based on anecdotal comments from 2 or 3 indies that I know, for which that was true. I do think, if it 's a 20 game, that you used to sell 5,000 copies over time pretty easily, which is 100k. Don 't forget that the long tail was ...
[Blog - 11/19/2017 - 10:41]
A lot of the rest ...
A lot of the rest of that article is interesting, but that seems badly sourced - though I will say America 's Army the game is still being updated even now, and there 's even an eSports league for it, I guess. r n r nAlso, I still claim the ...
[News - 11/30/2016 - 03:11]
Having worked in AAA 15-20 ...
Having worked in AAA 15-20 years ago, and left partly because of some things that could arguably have been ameliorated by unionization working hours, in particular , I 'm very sympathetic to the argument. Unfortunately, I think 15-20 years ago was the time that this move would have been much ...