Simon Carless's Blog
Simon Carless [LinkedIn] has been working in and around the video game industry for over two decades. He’s passionate about games, art, people, and bringing amazing creative endeavors to light via discoverability and curation.
Simon is the founder of GameDiscoverCo and runs the popular GameDiscoverCo game discovery newsletter, a regular look at how people discover and buy video games in the 2020s, and how your games could sell better.
He’s most known for his role helping to shape the Game Developers Conference and the Independent Games Festival for the past 15 years. He was also the co-founder & advisor for the Independent Games Summit at GDC and the person behind 2019’s GDC Game Discoverability Summit.
Simon is also an investor and partner in indie game publisher No More Robots, which has published notable independent & PC console games including Yes, Your Grace, Hypnospace Outlaw, Descenders & Not Tonight.
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
Want lots of real-world Steam data (wishlists, actual revenue?) on Meteorfall: Krumit’s Tale, a deckbuilding roguelike title that recently launched out of Early Access. That's what we're giving you here!
This game discovery look examines an interesting area of research - how Microsoft playing nice with other platforms looks to have been an attempt to extend the Xbox ecosystem to those very platforms.
When it comes to Switch discoverability, perhaps everyone's pessimist side has been over-exposed. Especially given some recent changes. Here's why you should dig releasing on Switch! (And more discovery news.)
Analyzing an interesting Twitter thread asking ‘content creators’ and media folks about the game promo-related practices that devs and publishers should stop doing. Plus lots more game discovery goodness!
As games continue to flood onto platforms like Steam, many developers are trying to make their games look even more complex. Not so the 10mg (Ten Minute Games) project, a series of 10 microgames that each take 10 minutes to complete.
Simon Carless's Comments
[Blog - 08/17/2020 - 05:05]
Thanks, I missed/failed to fully ...
Thanks, I missed/failed to fully understand this because all the companies I deal with are in the U.S. or the U.K. and have updated the story to reflect this - and will mention in my next newsletter. Appreciate it.
[Blog - 07/19/2020 - 10:04]
Yep, I 'm planning to ...
Yep, I 'm planning to look at this at some point too But can be done without surveying people. It definitely helps for pre-release games.
[Blog - 06/18/2020 - 10:36]
[Blog - 06/01/2020 - 04:35]
It 's definitely an extreme ...
It 's definitely an extreme approximation. But it evens out the problem that the eShop ranks by units, and units are not a good approximation of revenue as much as 50x difference between the costs of some of these games , so that 's really helpful.
[Blog - 02/26/2020 - 06:41]
BTW I don 't know ...
BTW I don 't know that 10 is THAT high for Steam Early Access games, some games just get refunded at very different levels. Also, China as a country seems to refund at greater levels than the rest of the world. I 've seen Early Access games that approach 20 ...
[Blog - 11/01/2019 - 06:20]