Simon Carless's Blog
I’m currently an EVP at Informa Tech, meaning that I help to oversee Game Developers Conference – plus the Gamasutra website, the Black Hat set of worldwide security events, and more.
I’m also Chairman Emeritus of the Independent Games Festival, which holds its awards at GDC yearly, and help program the Independent Games Summit and a number of other programs at the show. I also currently advise independent game publisher No More Robots.
And in a former life, I was a game designer on PlayStation 1-era console games for companies like Eidos & Infogrames/Atari.
We would love to know roughly how many copies of games are sold on Steam. That data is not public. But the number of player reviews is public. Enter.. the 'NB number'.
A lot of this good feeling in game trailers and gameplay is related to polish, juice and game feel - so let's explore how it works for discoverability! (And more besides!)
All about 'free games' and backlogs, and the stealth rise of the subscription games service. And how perhaps the one you’re not paying attention to is the one that’s going to sneak up behind you?
So the Xbox One’s pre-release demo event is currently running, and hopefully some of you have checked it out - here's a run-down and analysis (alongside other game discovery news.)
I’ve picked out around ten of the most ‘universal’ articles around how people find your game - those that will stand out in a few months (or maybe years!), and themed them for your pleasure.
So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime review/sales ratio on Steam. And we need your help in giving us stats! But why the re-eval, and what’s it f
Simon Carless's Comments
[Blog - 07/19/2020 - 10:04]
Yep, I 'm planning to ...
Yep, I 'm planning to look at this at some point too But can be done without surveying people. It definitely helps for pre-release games.
[Blog - 06/18/2020 - 10:36]
[Blog - 06/01/2020 - 04:35]
It 's definitely an extreme ...
It 's definitely an extreme approximation. But it evens out the problem that the eShop ranks by units, and units are not a good approximation of revenue as much as 50x difference between the costs of some of these games , so that 's really helpful.
[Blog - 02/26/2020 - 06:41]
BTW I don 't know ...
BTW I don 't know that 10 is THAT high for Steam Early Access games, some games just get refunded at very different levels. Also, China as a country seems to refund at greater levels than the rest of the world. I 've seen Early Access games that approach 20 ...
[Blog - 11/01/2019 - 06:20]
[Blog - 08/30/2019 - 01:57]
I think 6-8 hours probably ...
I think 6-8 hours probably is good enough But there 's no definitive number. I just know I see a lot of complaints when 20 games are 2 or 3 hours long...