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Simon Carless's Blog   Expert Blogs

 

I’m currently the EVP of UBM Technology’s Game Network & Black Hat, meaning that I oversee the Game Developers Conference – plus the double Webby award-winning Gamasutra website, the Black Hat set of worldwide security events, and more.

I’m also Chairman Emeritus of the yearly ‘Sundance Festival for games’, the Independent Games Festival, which holds its awards at GDC yearly. I also chair the committee for the Game Developers Choice Awards, and help program the Independent Games Summit. And in a former life, I was a game designer on PlayStation 1-era console games for companies like Eidos & Infogrames/Atari.

 

Expert Blogs

This weeks articles & videos of the week include how E.T. for Atari 2600 was reviewed on its release, a new Solitaire standout, a video on Hob's design, and multiple Mario / Odyssey pieces.


Some of this week's longform article & video highlights include a look at the new F2P Animal Crossing, Donkey Kong 64's speedrun history, and the cyberpunk horror of Observer.


Some of this week's article/video highlights include a tech breakdown of Super Mario Odyssey, a very solo Steam dev who's sold half a million copies, and the culture of 'daily runs' for games.


This week's longform article/video highlights include the death - or not - of single-player AAA games, the clicker game paperclip-pocalypse, and some crazy specific fighting game terms.


Some of the highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.


Some of this week's top longform articles/videos include more loot box opinions, the history of the ill-fated BMX XXX, what happens to your Steam account when you die, and more.



Simon Carless's Comments

Comment In: [News - 11/30/2016 - 03:11]

Having worked in AAA 15-20 ...

Having worked in AAA 15-20 years ago, and left partly because of some things that could arguably have been ameliorated by unionization working hours, in particular , I 'm very sympathetic to the argument. Unfortunately, I think 15-20 years ago was the time that this move would have been much ...

Comment In: [Blog - 10/12/2016 - 10:31]

FWIW, I think that '32,000 ...

FWIW, I think that '32,000 copies sold ' stat is pretty misleading - it was a median as of 2015, but that 's including massive lifetime numbers for games, and a lot of games being in bundles too. My impression is that a brand new Steam game launching in 2016 ...

Comment In: [News - 12/28/2015 - 10:18]

Thanks - we 've updated ...

Thanks - we 've updated the story to reflect these edits, and also added another data point: A Gamasutra-authored survey conducted in early 2014 suggested that solo indie developers earned an average income of 11,812 in 2013, down 49 percent from 2012 s 23,130 average . r n r nAs ...

Comment In: [News - 11/23/2015 - 04:02]

Oh dear We 've fixed ...

Oh dear We 've fixed that particular piece of hilarity, and apologies.

Comment In: [Blog - 10/26/2015 - 08:05]

I 've been a fan ...

I 've been a fan of 'writing about games and not just for review ' for a decade plus now - as you guys might/might not know, I used to commission cheaply, but it was paid a lot of criticism for the now defunct GameSetWatch website, including a number of ...

Comment In: [Blog - 04/17/2015 - 08:28]

Yes and no on the ...

Yes and no on the 'lack of research ' on Sony - yes, because it 's true that I haven 't had a chance to check out Morpheus in sufficient detail. But I would also say that Morpheus doesn 't seem to be handing out devkits to 'average ' thirdparty ...