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October 15, 2018
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Sina Shahbazi's Comments

Comment In: [Blog - 02/20/2018 - 05:05]

I 've read both this ...

I 've read both this and the previous article and they have really changed my perspective on marketing for games, so thanks for that. A nagging problem for me is though, how do you build your funnel before launch There is no purchase to be made then and you can ...

Comment In: [Blog - 02/15/2018 - 09:07]

I 've had enough Anyone ...

I 've had enough Anyone serious about game development and the business surrounding it can tell that loot boxes are neither gambling, unethical or should be banned. These are just reactionary responses from people who don 't like the scheme and are trying to scapegoat it under ethical concerns. r ...

Comment In: [News - 01/29/2018 - 07:04]

I assume he means going ...

I assume he means going behind the back of developers to cause them to fail and take their places I don 't know myself. r n r nRamin, what does it mean

Comment In: [Blog - 01/19/2018 - 11:25]

I was thinking about this ...

I was thinking about this topic just a few days ago. I think the real pattern here is to deliver something of real value alongside the platform. It 's the exact same problem with trying to create a new console. There are two types of challenges: technical challenges and marketing ...

Comment In: [Blog - 01/17/2018 - 06:19]

Okay, I 've got a ...

Okay, I 've got a lot to say here. First off, this post is basically what I 've been saying for the past half-year, point-for-point, and I 'm glad someone as big as you has brought back attention to it although admittedly this is on the mind of a very ...

Comment In: [News - 01/11/2018 - 09:17]

Paradox is a great publisher, ...

Paradox is a great publisher, and their execution on their vision has been very smart over the past few years, with lots of growth and win-wins across the board.

Comment In: [Blog - 01/08/2018 - 09:10]

Thank you for your article ...

Thank you for your article Ramin. Looking forward to part 2. The more time passes, the less I appreciate games as a cultural and artistic venue for humanity and more cynical as a business that tricks people into paying money.

Comment In: [News - 12/15/2017 - 02:34]

I could have sworn I ...

I could have sworn I had heard the news of Stingray getting discontinued many months ago. Feels like deja vu. Anyway, I felt sad then, and I still feel that Stingray missed a golden opportunity. The integration of tools that they could have provided was a very strong point, they ...

Comment In: [Blog - 12/07/2017 - 09:35]

As I had expected and ...

As I had expected and told you at your previous article, the line between what you 'd consider Lightside and Darkside F2P is not one of a checklist of features, but of a broad subjective impression on part of the end user. I find it ironically fitting that you also ...

Comment In: [Blog - 12/06/2017 - 09:28]

It 's worth asking, what ...

It 's worth asking, what 's wrong with microtransactions What makes them evil You 're writing positively of DLC now, but just a few years ago that was also considered consumer unfriendly and evil as well. Even if you have problems with how lootboxes work in certain game, what 's ...

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