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September 21, 2017
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Sita Vriend's Blog

 

Hey, my name is Sita Vriend and I’m a designer of fun. It doesn’t matter if I’m designing games or software, I’d like to add an element of fun to everything I do.

Fun and games:
I love games that I can just pick up and play: easy to get into yet hard to master; may it be casual games or 1 or 2 mechanics midcore games. I love games in which I can discover secret places and hidden backstories. Where most people play a game once or maybe twice, I’d play the game a third, fourth or fifth time just to discover all secrets, glitches, hidden places and earn all the achievements. 

Why I love making games:
Games can be techincal, creative and sometimes even artistic. I love to solve the design problems that come with games, to make the design fit within the restrictions, so the game will fit the target audience.

 

Member Blogs

Posted by Sita Vriend on Wed, 30 Aug 2017 09:24:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Knowing how we behaving in groups and towards other groups is very useful in social games and multiplayer games, especially games where groups compete against other groups.


Posted by Sita Vriend on Mon, 28 Aug 2017 10:19:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
The Gestalt laws explain of why we perceive patterns in a certain way. Perceive patterns relies on how ourbrain organizes the raw data from our senses, it makes use ofperceptual setsquite a lot. Our brains are wired to create order in things we see.


Posted by Sita Vriend on Fri, 25 Aug 2017 10:57:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Bottom-up processing is automatic, we instantly know and understand what we have perceived. Top-down processing is a more deliberate process where we sometimes have to dig deep to understand what we have perceived.


Posted by Sita Vriend on Thu, 24 Aug 2017 10:21:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Perceiving is believing, or is it really? We have five basic senses which we use to perceive the world with: smell, taste, touch, seeing and hearing. But there is a difference between sensing and perceiving.


Posted by Sita Vriend on Wed, 23 Aug 2017 10:01:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Curiosity is the pleasure of learning and not knowing. It sparks the desire to learn or the desire to figure out how stuff works. When you are curious you feel anticipation, you want to know or try out something. Curiosity comes very natural to games.


Posted by Sita Vriend on Fri, 18 Aug 2017 10:56:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Narrowing down your options is getting more difficult in this day and age. This is exactly what choice overload is about: there is just too much to choose from.