Hey, my name is Sita Vriend and I’m a designer of fun. It doesn’t matter if I’m designing games or software, I’d like to add an element of fun to everything I do.
Fun and games:
I love games that I can just pick up and play: easy to get into yet hard to master; may it be casual games or 1 or 2 mechanics midcore games. I love games in which I can discover secret places and hidden backstories. Where most people play a game once or maybe twice, I’d play the game a third, fourth or fifth time just to discover all secrets, glitches, hidden places and earn all the achievements.
Why I love making games:
Games can be techincal, creative and sometimes even artistic. I love to solve the design problems that come with games, to make the design fit within the restrictions, so the game will fit the target audience.
Ever since I decided to specialize in game design I struggled with the word “fun”. It might sound silly to struggle with a term that is so central to the art of making games but it makes sense once you start to research ‘fun’.
Knowing how we behaving in groups and towards other groups is very useful in social games and multiplayer games, especially games where groups compete against other groups.
The Gestalt laws explain of why we perceive patterns in a certain way. Perceive patterns relies on how our brain organizes the raw data from our senses, it makes use of perceptual sets quite a lot. Our brains are wired to create order in things we see.
Bottom-up processing is automatic, we instantly know and understand what we have perceived. Top-down processing is a more deliberate process where we sometimes have to dig deep to understand what we have perceived.
Perceiving is believing, or is it really? We have five basic senses which we use to perceive the world with: smell, taste, touch, seeing and hearing. But there is a difference between sensing and perceiving.
Curiosity is the pleasure of learning and not knowing. It sparks the desire to learn or the desire to figure out how stuff works. When you are curious you feel anticipation, you want to know or try out something. Curiosity comes very natural to games.