Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Sonja Angesleva's Blog

 

Sonja Ängeslevä is working as Product Director at Unity, writes to Pelaaja (Player) magazine in Finland, is in the board of Neogames Finland and acts as investor and advisor for few mobile social game startups. She is specialized in social online and mobile games and is inspired by experimental games. 

 

Member Blogs

Posted by Sonja Angesleva on Mon, 05 Jun 2017 03:06:00 EDT in Design, Indie
Jeppe Carlsen's games 140 and THOTH have original visual style and inventive level design in pervasive audiovisual settings. I chatted with Jeppe about THOTH, his game design philosophy as well as his plans for the upcoming indie game project.


Posted by Sonja Angesleva on Tue, 05 Jul 2016 11:22:00 EDT in Audio, Design, Programming, Art, Console/PC, Indie
Many gamers dream, that one day they would also publish a game of their own. Game developer Gareth Noyces first memory of a video game is from 1980s when he was playing Space Invaders arcade game. From that moment he was hooked.


Posted by Sonja Angesleva on Wed, 22 Oct 2014 03:19:00 EDT in Business/Marketing, Production, Smartphone/Tablet
A decade has passed since the early mobile real-time multiplayer games like Botfighters but the market is still waiting for the one title that will define the present and future for real-time multiplayer games.


Posted by Sonja Angesleva on Thu, 03 Apr 2014 04:12:00 EDT in Production, Smartphone/Tablet
Making a good game is not enough when pursuing fame and success. Your superb game is just one of the thousands of fantastic, cool and spiffy games out there. How could any small and unknown game studio with a shoestring budget even dream about success?


Posted by Sonja Angesleva on Fri, 14 Mar 2014 08:57:00 EDT in Business/Marketing, Smartphone/Tablet
Farming was far from trendy before FarmVille became the first big hit in social Facebook gaming. Gajatri Studios wants to break the bank on mobile with its Yoga Retreat game. But who decides what type of games we play?


Posted by Sonja Angesleva on Wed, 26 Feb 2014 09:44:00 EST in Business/Marketing
"We are living a new sort of Golden Age of game development. Yet we need to stay attentive and question what we think video game is and even simply what a game is", says One Life Remains indie developer collective. They see play as a performance.