Sonja Angesleva's Blog
Sonja Ängeslevä is working as Product Director at Unity, writes to Pelaaja (Player) magazine in Finland, is in the board of Neogames Finland and acts as investor and advisor for few mobile social game startups. She is specialized in social online and mobile games and is inspired by experimental games.
Jeppe Carlsen's games 140 and THOTH have original visual style and inventive level design in pervasive audiovisual settings. I chatted with Jeppe about THOTH, his game design philosophy as well as his plans for the upcoming indie game project.
Many gamer’s dream, that one day they would also publish a game of their own. Game developer Gareth Noyce’s first memory of a video game is from 1980s when he was playing Space Invaders arcade game. From that moment he was hooked.
A decade has passed since the early mobile real-time multiplayer games like Botfighters but the market is still waiting for the one title that will define the present and future for real-time multiplayer games.
Making a good game is not enough when pursuing fame and success. Your superb game is just one of the thousands of fantastic, cool and spiffy games out there. How could any small and unknown game studio with a shoestring budget even dream about success?
Farming was far from trendy before FarmVille became the first big hit in social Facebook gaming. Gajatri Studios wants to break the bank on mobile with its Yoga Retreat game. But who decides what type of games we play?
"We are living a new sort of Golden Age of game development. Yet we need to stay attentive and question what we think video game is and even simply what a “game” is", says One Life Remains indie developer collective. They see play as a performance.