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Stefano Gualeni's Blog

 

Stefano Gualeni (Ph.D.) is a philosopher who designs digital games and a game designer who is passionate about philosophy. He is an Associate Professor at the Institute of Digital Games (University of Malta), and a Visiting Professor at the Laguna College of Art and Design (LCAD) in Laguna Beach, California. Among his most relevant publications are the monographs Virtual Worlds as Philosophical Tools (Palgrave, 2015), and Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds (Palgrave Pivot, 2020 – with Daniel Vella).

My website / CV: www.gua-le-ni.com

 

Some small games I designed as philosophical pieces:

Necessary Evil (2013)

Something Something Soup Something (2017)

"HERE" (2018)

Construction BOOM! (2020)

 

Member Blogs

Posted by Stefano Gualeni on Tue, 29 Oct 2013 06:58:00 EDT in Design
In this featured blog, I will propose an understanding of self-reflexive video games as playable forms of critical thought and why I consider them useful instruments for promoting a more mature and diverse approach to game design.



Stefano Gualeni's Comments

Comment In: [Blog - 10/29/2013 - 06:58]

I am very glad you ...

I am very glad you liked it. Thanks : r n r nAlso, you might be interested in my previous feature: http://www.gamasutra.com/view/feature/183887/the case for casual biometrics.php r n r nIn case, let me know what you think of that one too. Again, much obliged.

Comment In: [Feature - 12/20/2012 - 04:05]

Dear Dario, thank you for ...

Dear Dario, thank you for your kind comment and your interest. In case you are eager to know more, you can find an academic account of our process on our benchmark game at http://www.icemer.com it is one of the two papers referenced at the end of the article . r ...