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July 18, 2019
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Steve Bailey's Member Blogs

Posted by Steve Bailey on Mon, 02 May 2016 08:44:00 EDT in Business/Marketing, Console/PC, Indie
Microsoft recently announced the discontinuation of the Xbox 360, a console that's played a major part in my life. Here I'll write about three aspects that help define my memory of the machine.

Posted by Steve Bailey on Fri, 29 Apr 2016 03:16:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
A successful but overdue appearance is preferable to repeating the Wii U's slender impact.

Posted by Steve Bailey on Wed, 27 Apr 2016 11:39:00 EDT in Design, Console/PC, Serious, Indie
In my second year of university, I became dangerously isolated. Here's how one video game helped break me out of a bleak spiral.

The true measure of its value will come from how it layers into and out of Nintendos mobile games themselves.

Posted by Steve Bailey on Wed, 30 Mar 2016 07:54:00 EDT in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, VR
As a games market analyst, I have to sift through hundreds of news items and thousands of pieces of data per day, and try to digest a cogent resultant summary from it all. Here are five pointers that have become fundamental guiding principles.

Posted by Steve Bailey on Mon, 14 Mar 2016 06:27:00 EDT in Business/Marketing, Design, Console/PC
Last year, I invested a decent amount of money into a badass lounging chair, greatly easing stress on my posture while I play games, making the activity all the more rewarding. I think we don't talk nearly enough about this aspect of games.

Posted by Steve Bailey on Mon, 07 Mar 2016 02:32:00 EST in Business/Marketing, Console/PC
I was a video game journalist between 2001 and 2008. There's plenty I could say on the matter, but for now, I wanted to offer what I think is the single most important piece of advice for anyone looking to become a games journalist.

Posted by Steve Bailey on Tue, 02 Feb 2016 01:37:00 EST in Design, Production, Art, Console/PC, Indie
I've wanted to get annoyed atThe Witness, but I can't, because it's not a maths textbook. But I do, however, get annoyed at the usage of words such as 'smart' and 'stupid', which The Witness has spurred a lot of since its launch last week.

Posted by Steve Bailey on Thu, 21 Jan 2016 01:58:00 EST in Business/Marketing, Production, Console/PC
Back in the early 90s, video games didn't just cost a lot of money. They cost everything. Here's the story of how, as kids, we'd pay up to 150 ($200) for a single game.

Posted by Steve Bailey on Fri, 15 Jan 2016 01:12:00 EST in Business/Marketing, Design, Production, Console/PC, Indie, Social/Online
Part of the Games Done Quick family of events, AGDQ is a charity telethon that takes place, non-stop, across the first week of the year. Here's why I find it such a notable event, and one of my favourite on the annual calendar.

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