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July 15, 2019
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As a follow-up to "Grasping the Client-to-Cloud Revolution", Neil Schneider discusses the innovations and market breakthroughs he sees in store for content creators and technology makers in this developing next era of computing.

Posted by Thomas Bidaux on 07/15/19 10:40:00 am in Business/Marketing, Console/PC, Indie, VR
What is the state of Kickstarter for video games in the first half of 2019?

This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, indie pinball innovation, Dragon Quest Builders 2, and a bunch more besides.

Digi-Capital’s new Games Investment Report Q3 2019 shows a record $9.6 billion games investment in the last 18 months. Yet at the same time games company M&As and IPOs dropped to 2010 levels at only $1.1 billion for the first half of 2019.

Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Tommy Thompson on 07/09/19 12:27:00 pm in Design, Programming, Console/PC
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.





Posted by Eiman Tan on 07/15/19 11:12:00 am in Design, Console/PC, Indie
Puzzle indie game is coming to steam July 19, Here is Dev Blog #2

Posted by Sven Lubek on 07/15/19 11:11:00 am in Business/Marketing
Mobile games are set to reach 60% market share of all gaming consumer spend in 2019. Hyper-casual games will be driving download growth in 2019. Beating the competition in this saturated industry requires knowledge, skills and organization.

Posted by Caleb Compton on 07/15/19 10:26:00 am in Design, Programming, Console/PC
Have you ever played a game that punished you for doing well, or went easy on you when you struggled? That's an example of Dynamic Difficulty Adjustment gone wrong. These systems are everywhere in games, and when done well you'll never know they are there

Posted by Victoria Tran on 07/14/19 09:03:00 pm in Design
Fashion in games is one of the most downplayed parts of the medium, yet it provides a sense of immersion, comfort and identity in their characters while simultaneously empowering gamers of all kinds. Let's talk about it.

Demand of your projects that they benefit their audience. Seek more than novelty in your ideas; seek to value your audience and give them something of value.

Posted by Michael Heron on 07/11/19 10:40:00 am in Business/Marketing, Design, Production, Serious
We often have to confront issues of unethical behaviour in game coverage. The way we do that is important. Sweeeping things under the rug makes things worse, but proportionality matters. Here are my thoughts on the topic.