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October 17, 2017
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Taekwan Kim's Comments

Comment In: [News - 02/10/2017 - 01:03]

I think for a lot ...

I think for a lot of us this announcement arouses both fear and hope at the same time. But ultimately all the uncertainty really boils down to a general lack of confidence in the Discovery algorithm as well as Steam 's review system, which can be a rather self-perpetuating problem. ...

Comment In: [Blog - 02/07/2017 - 10:21]

Might I suggest cognitively fulfilling ...

Might I suggest cognitively fulfilling Cognitively, as it can be both emotionally or intellectually so. r n r n Admittedly, fulfilling seems to suggest substantial , which is problematic given that we 're not always looking for heavy or challenging content sometimes we just want a gentle or painlessly affirmative ...

Comment In: [Blog - 01/27/2017 - 10:45]

Mr. Stewart, my sincere apologizes ...

Mr. Stewart, my sincere apologizes for such a delayed response I was unable to get to it until today, though your thoughts have been on my mind since Wednesday. I want to firstly say that your comments didn t come off as too strong indeed, I actually agree with them, ...

Comment In: [Blog - 08/22/2016 - 01:52]

Responding to Mr. McCarty: These ...

Responding to Mr. McCarty: These are rather rudimentary observations based on limited personal experience with games that have paid advantages, but engagement for non-paying players seems to depend strongly on two factors. r n r n1 The core gameplay is actually quite good. Stating the obvious here, but if the ...

Comment In: [Blog - 05/24/2016 - 02:02]

I think Mr. Shogren is ...

I think Mr. Shogren is operating from three premises: r n1. Confirmation bias and rationalization are real the Dragon Commander statistic cited at the end is a good example of how frequently they occur . r n2. Because confirmation bias is real, moral relativism can have self-justifying or worse consequences. ...

Comment In: [Blog - 05/05/2016 - 01:22]

Leveling systems in CRPGs aren ...

Leveling systems in CRPGs aren 't really about the player inhabiting the game, though. They 're essentially about skill checks and expanding the number or difficulty of skill checks the player character can pass. There is, of course, a long running debate about this, but the abstraction of limiting the ...

Comment In: [News - 04/20/2016 - 02:12]

@Krzysztof Lewicki r nI was ...

@Krzysztof Lewicki r nI was rather scratching my head at that too. The original Bloomberg article seems to imply that Valve is somehow endorsing CSGO Lounge because Valve has requested information from them previously to identify gamblers, and the Lounge apparently uses Valve 's logo on their site, but is ...

Comment In: [Blog - 09/15/2015 - 02:51]

I also wanted to mention ...

I also wanted to mention Sui Generis, or rather Exanima, which is in early access on Steam now, by the same devs using the same mechanics.

Comment In: [Blog - 09/09/2015 - 07:20]

I think the difficulty with ...

I think the difficulty with this is that mainstream games this seems to be an unnecessary distinction to me, but for the sake of discussion I 'll use that term operate through rulesets, through win/loss or success/fail states, to generate the bulk of their experiences. As a result, embedding rhetoric ...

Comment In: [Blog - 08/24/2015 - 02:51]

I think the difficulty is ...

I think the difficulty is that unique moments in games actually have to be completely new rulesets separate from the core game for them to be unique . Even when a ruleset is genuinely interesting, you can 't really do it justice without having to flesh out a whole new ...

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