Thomas Brush's Blog
Thomas Brush is the owner of Atmos Games and the creator of award winning games Coma and Skinny. Thomas is currently working on a three-year project about the afterlife called Pinstripe coming to Steam in 2016. Aside from meeting with developers while showcasing his games at conferences like GDC, SXSW, and IndieCade, Thomas is passionate about helping other developers dream big, work hard, and create awesome games. With over a decade of experience in game-development, Thomas has narrowed his focus to creating adventure-platformers with heart, character, and distinct atmospheres. With a variety of skill-sets, including illustration to writing game music, Thomas believes in personality-driven game-development combined with the power of individual persistence.
Member Blogs
Posted by
Thomas Brush
on Thu, 21 May 2020 10:07:00 EDT
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I can't tell you how many times I cried, yelled, and even curled up in a ball for hours during the creation of launch of my previous game Pinstripe. For my next game Neversong, this launch has been freeing. Here's why, and how you can do it too.
Posted by
Thomas Brush
on Fri, 16 Feb 2018 10:45:00 EST
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In 2016, Kickstarter resoundingly supported my game about a minister in Hell, and raised over $100,000. So you can imagine how excited and nervous I am about my next Kickstarter campaign, the sequel to my first Flash about a boy named Pete in a coma.
Posted by
Thomas Brush
on Tue, 25 Apr 2017 10:55:00 EDT
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After 5 years of obsessive development, my game about Hell is officially ready to be judged by the world.
Posted by
Thomas Brush
on Mon, 07 Mar 2016 05:16:00 EST
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The Legend of Zelda, Resident Evil, and Castlevania. These are games with incredible soundtracks. Each one is unique in its own way, but they all share common traits.
Posted by
Thomas Brush
on Tue, 23 Feb 2016 08:15:00 EST
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I woke up around 3:30 a couple days ago and I was baffled. The Kickstarter for my game Pinstripe had been successfully funded in less than a day.
Posted by
Thomas Brush
on Mon, 07 Dec 2015 09:59:00 EST
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After almost 4 years working on a single game, somehow I got a little bit of affirmation that I was on the right track: my game was shown at The Game Awards. It was super cool, but made me wonder, was working alone on this game year after year worth it?
Thomas Brush's Comments
Comment In:
[News - 05/03/2017 - 04:00]
Comment In:
[Blog - 03/07/2016 - 05:16]
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[Blog - 02/23/2016 - 08:15]
Thanks guys. I 'm glad ...
Thanks guys. I 'm glad I was able to offer the small advice I could : Good luck on your personal indie game development journeys
Comment In:
[Blog - 12/07/2015 - 09:59]
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[Blog - 10/09/2015 - 12:57]
Very true. I agree one-hundred ...
Very true. I agree one-hundred percent. Failure is really the only way to grow. Even on the most basic level, exercising is a form of forcing your body to fail, your muscles to tear, and grow back stronger. r n r nBut if we don 't finish things, something worse ...