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October 20, 2019
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Thomas Grip's Expert Blogs

Posted by Thomas Grip on Thu, 01 Oct 2015 01:22:00 EDT in Business/Marketing, Console/PC, Indie
SOMA, the new horror game for the creators of Amnesia, was released 10 days ago. This blog post discusses sales and reflects on the marketing and reception of the game.


Posted by Thomas Grip on Wed, 15 Oct 2014 02:02:00 EDT in Design, Console/PC
An analysis of the games that laid the foundation for Alien: Isolation, an overview on what the games does well and what it fails at and finally some discussion on how to evolve the genre.


Posted by Thomas Grip on Tue, 29 Apr 2014 01:47:00 EDT in Design, Console/PC, Indie
This post presents a new way to attack the problem of combining gameplay and narrative. Instead of attacking the issue straight on a number of steps and ways of thinking are presented as a new way to approach the problem.


Posted by Thomas Grip on Mon, 19 Aug 2013 12:59:00 EDT in Design
A list of five crucial constraints when making a game that aims to tell a story.


Posted by Thomas Grip on Fri, 05 Jul 2013 04:29:00 EDT in Design
Thoughts on the storytelling used in The Last of Us; how it connects to the history of actions games and how the core gameplay is not what is important.


Posted by Thomas Grip on Tue, 28 May 2013 08:13:00 EDT in Design
The current usage of words such as narrative, story and immersion in game design is quite messy. This blog post is an attempt at making the terms and definitions clearer and making communication about interactive storytelling easier and more useful.


Posted by Thomas Grip on Mon, 13 May 2013 03:09:00 EDT in Design
Critique on the great and not so great things about Slender: The Arrival.


Posted by Thomas Grip on Wed, 12 Sep 2012 06:30:00 EDT in Production, Indie
It has now passed two years since Frictional Games released of Amnesia: The Dark Descent. This post will go through some thoughts on sales, piracy, modding and the future of the company.


Posted by Thomas Grip on Fri, 18 Mar 2011 11:48:00 EDT in Art
Second and final part of a post that outlines how one of the enemy creatures for Amnesia: The Dark Descent was created.


Posted by Thomas Grip on Thu, 17 Mar 2011 12:08:00 EDT in Art
This is the first part of two that outlines how one of the enemy creatures for Amnesia: The Dark Descent was created.


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