Thomas Grip's Expert Blogs
SOMA, the new horror game for the creators of Amnesia, was released 10 days ago. This blog post discusses sales and reflects on the marketing and reception of the game.
An analysis of the games that laid the foundation for Alien: Isolation, an overview on what the games does well and what it fails at and finally some discussion on how to evolve the genre.
This post presents a new way to attack the problem of combining gameplay and narrative. Instead of attacking the issue straight on a number of steps and ways of thinking are presented as a new way to approach the problem.
A list of five crucial constraints when making a game that aims to tell a story.
Thoughts on the storytelling used in The Last of Us; how it connects to the history of actions games and how the core gameplay is not what is important.
The current usage of words such as narrative, story and immersion in game design is quite messy. This blog post is an attempt at making the terms and definitions clearer and making communication about interactive storytelling easier and more useful.
Critique on the great and not so great things about Slender: The Arrival.
It has now passed two years since Frictional Games released of Amnesia: The Dark Descent. This post will go through some thoughts on sales, piracy, modding and the future of the company.
Second and final part of a post that outlines how one of the enemy creatures for Amnesia: The Dark Descent was created.
This is the first part of two that outlines how one of the enemy creatures for Amnesia: The Dark Descent was created.
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