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September 26, 2017
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Thomas Henshell's Member Blogs

Posted by Thomas Henshell on Tue, 13 Jun 2017 11:41:00 EDT in Design, Production, Console/PC, Indie
Indies rarely talk about workflow. Yet how SPECIFICALLY does one go from an idea to a clear actionable task someone can code/drawn/etc? Based on a decade of experience (inside and out of games), we share our steps and tools involved in doing design.


Posted by Thomas Henshell on Mon, 15 Aug 2016 06:38:00 EDT in Business/Marketing, Indie
I just returned from a successful GenCon 2016 with pre-order sales exceeding my expectations. Here is what worked, what didnt, why, and lessons learned. Learn why the economic theories of Lemons and Signaling matter to indie game devs.


Posted by Thomas Henshell on Fri, 20 May 2016 06:50:00 EDT in Design, Indie
RPGs feature immersive worlds and epic narrative arcs, yet everything is stuck in time stasis: no NPCs age or die of natural causes, quest problems stay put. Archmage Rises explores: What if the passage of Time was a resource?


Posted by Thomas Henshell on Fri, 13 May 2016 01:45:00 EDT in Design, Art, Indie
Where do monsters come from? Here we show a simple step by step process on how we created one of the more unique creatures in the open world RPG Archmage Rises.


Posted by Thomas Henshell on Tue, 27 Oct 2015 01:12:00 EDT in Business/Marketing, Design, Production, Indie
Much of life is selling.The developer of Archmage Rises shares proven techniques he learned from the corporate world, indie dev, and entrepreneurship - so you dont have to.


Posted by Thomas Henshell on Wed, 14 Oct 2015 03:48:00 EDT in Design, Art, Indie
Real artists take the misery and sadness of life and translate it into art. -- Josh Peck How a medical scare with my newborn affected the quest design in my role playing game.


Posted by Thomas Henshell on Tue, 15 Sep 2015 02:43:00 EDT in Business/Marketing, Production, Indie
In relation to kickstarter verdict today I share from personal experience maybe those traditional barriers to success I/we scorn are actually helpful. They force us to slow down, learn, grow, and prepare for success for when it finally comes our way.


Posted by Thomas Henshell on Mon, 08 Dec 2014 01:44:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
Selling is an art in itself. The developer of Archmage Rises shares what he learned from the corporate world so you dont have to


Posted by Thomas Henshell on Fri, 07 Nov 2014 01:25:00 EST in Business/Marketing, Production, Console/PC, Indie
You aren't truly indie unless you are trying to hit a deadline while making soup! (Recipe included.)


Posted by Thomas Henshell on Thu, 30 Oct 2014 02:29:00 EDT in Audio, Business/Marketing, Design, Production, Console/PC, Indie
Composer James Marantette sheds some light on the creative process behind the Archmage Rises title track.


[More Thomas Henshell Blogs]