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May 24, 2019
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Tim Harris's Blog   Expert Blogs


Tim is Founder & CEO of Gunslinger Studios, a games business bent on bringing the thrill of multiplayer gaming to mobile players in a minute or less-- something that fits with their usage patterns but scratches their itch for competing and progressing in a game world. The company is creating quick, one-hand-controlled experiences for a generation of competitive gamers who have grown up with Pokemon, CCGs and MMOs. Development includes games as well as a technology platform for competitive eSports, live game operations and community-driven content. Info about its first product, battle RPG Exiles of Embermark, is at and on Twitter @exilesgame.



Expert Blogs

Posted by Tim Harris on Fri, 22 May 2015 01:16:00 EDT in Design, Smartphone/Tablet
Midnight Star is a sci-fi shooter aimed at the core gamer. It used an energy F2P mechanic that didn't work, so we're axing it. Here's why...

Posted by Tim Harris on Tue, 22 Oct 2013 07:40:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
Naming a game is often tricky. And its always emotionally charged. Its like naming a child. And when you have to change the name, it's even trickier.

Posted by Tim Harris on Thu, 02 May 2013 01:43:00 EDT in Art, Smartphone/Tablet
Minion characters are often the most numerous in an action game. To keep them from becoming monotonous, there are a number of methods to inject character, variety and excitement. We examine a few of these methods for one of our favorite new characters.

Posted by Tim Harris on Tue, 16 Apr 2013 04:40:00 EDT in Art, Smartphone/Tablet
Industrial Toys' Tim Harris breaks down the visual evolution of one of the enemy characters from the upcoming mobile shooter, Morning Star.

Tim Harris's Comments

Comment In: [Blog - 09/08/2015 - 01:23]

Daniel- big props for this ...

Daniel- big props for this article. Really appreciate the insight and frank discussion about what you went through and what you learned. And I 'm gonna go grab Airscape right now

Comment In: [Blog - 05/02/2013 - 01:43]

Thanks, Pallav. In Part 2, ...

Thanks, Pallav. In Part 2, I 'll focus on their behaviors. Those have iterated as much as the look of the character. His jumping, attacking, taking cover and decision-making processes have all had their own unique challenges.

Comment In: [Blog - 04/16/2013 - 04:40]

Great suggestion, and apologies on ...

Great suggestion, and apologies on leaving that out. In fact, we 're still iterating on the gameplay elements of this character and you 're right about the time spent. I 'm working on a post about the visual evolution of some more minion -ish characters that had a lot of ...