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October 25, 2020
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Timothy Ryan's Expert Blogs

Posted by Timothy Ryan on Wed, 21 Dec 2016 11:37:00 EST in Programming, Production
Old school game designer encounters the world of AB Split Testing

Posted by Timothy Ryan on Mon, 23 Mar 2015 12:53:00 EDT in Production, Console/PC
A long time ago in an apparently failed interview for a Halo 2 producer spot I was asked by the leads "What would you do to reduce crunch?" then by the studio management "What would you do to make the team work harder?" I think I have a better answer now.

Posted by Timothy Ryan on Wed, 02 Oct 2013 09:19:00 EDT in Production
DOs and DON'Ts for recruiters.

Posted by Timothy Ryan on Tue, 07 Feb 2012 06:15:00 EST in Production, Console/PC
How to marry both methods of scheduling and the benefits of doing both

Posted by Timothy Ryan on Sun, 30 Jan 2011 01:43:00 EST in
250 pages in, I can use some test readers on The Illusion Game, a novel that spans two worlds - an MMORPG world and the game company that is working on it. UPDATED

Posted by Timothy Ryan on Sun, 14 Mar 2010 02:50:00 EDT in
Reflections on the last twenty years of dreaming big and overcoming adversity

Posted by Timothy Ryan on Mon, 08 Mar 2010 11:47:00 EST in Design
The Illusion Game - an MMO novel is now a Kickstarter project. Please read on and support my independent project.

Posted by Timothy Ryan on Wed, 24 Feb 2010 02:10:00 EST in Production
This article explores the relationship between publishing producer and developer in regards to the game design.

Posted by Timothy Ryan on Thu, 18 Feb 2010 10:35:00 EST in Design
If I were to make an MMO - Balancing Techniques

Posted by Timothy Ryan on Fri, 01 Jan 2010 11:54:00 EST in
Gamer-reader feedback needed on MMO-based novel

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