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Tobiah Zarlez's Blog


Hi there! My name is Tobiah Zarlez. Formerly Tobiah Marks.

I am a Game Evangelist at Microsoft. I also run my own independent game company called PlayPerro.

I am passionate for programming and game development. I love prototyping new game ideas and learning new tools and techniques.

I’ve lived in the San Francisco Bay Area my whole life. I have two Bachelors of Science degrees from Cogswell Polytechnical College in Sunnyvale. One in Software Engineer, focus in Game Engineering. The other in Digital Art Engineering, focus in Game Design.

After I graduated in 2009, I co-founded an independent game development company called Yobonja. Yobonja is most known for Blast Monkeys, a physics based puzzle game.

I started a second company in 2012 for my solo projects called PlayPerro.

In August 2013, I joined Microsoft as a Game Evangelist.


Member Blogs

Posted by Tobiah Zarlez on Mon, 06 Jan 2014 01:52:00 EST in Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet
Interested in becoming an independent game developer? You have a choice. You could start "Now", "Later", or "Never". This is my argument for choosing "Now". Everything is a skill, start practicing today.

Posted by Tobiah Zarlez on Mon, 28 Oct 2013 01:21:00 EDT in Business/Marketing, Programming, Smartphone/Tablet
Pay close attention to the file size of your apps. The difference between a few megabits may be thousands of installs (or uninstalls prevented). The question is, how can you do that? Here are some ideas to help reduce your size.

Posted by Tobiah Zarlez on Tue, 15 Oct 2013 07:35:00 EDT in Business/Marketing, Production, Indie
The most common mistake I see unprofitable developers make is treating their games as products, rather than services.

Tobiah Zarlez's Comments

Comment In: [News - 07/31/2015 - 10:25]

Don 't get me wrong, ...

Don 't get me wrong, Sublime is a great tool. There is a reason I used Sublime and Visual Studio together. r n r nI am not saying you shouldn 't pay for Sublime if its the tool for you. As you pointed out, Sublime has features that Visual Studio ...

Comment In: [Blog - 05/09/2014 - 03:56]

Quote: r n r n ...

Quote: r n r n 100,000 viewers r n r n 1000 r n r neven if only .5 of the viewers go forward and purchase your game for 30 on Steam ,you earn only 20 ARPU . r n r nYou have earned 100,000 in revenue r n r ...

Comment In: [Blog - 01/15/2014 - 03:21]

Even if you make a ...

Even if you make a solid argument as to why it is better for players not to have sales which, you do make solid points , it doesn 't matter. Players want sales. r n r nJust look at what happened to JC Penny 's when they did the Fair ...

Comment In: [Blog - 01/06/2014 - 01:52]

Doctor Ludos makes good points. ...

Doctor Ludos makes good points. r n r nI would like to add that likely, if those games were really that great they wouldn 't be trying to make their money selling the source code in mass. r n r nLooking at sample projects can be a good way to ...

Comment In: [Blog - 10/28/2013 - 01:21]

Hmm, iOS absolutely supports PNGs, ...

Hmm, iOS absolutely supports PNGs, and I am pretty sure Unity and Unity on iOS, as well as other platforms does as well. r n r nWhat errors were you running into Perhaps it had something to do with the type of png used