Tom Newman's Blog
I started gaming at the age of 5 with my dad's Sears Telecom Pong. The christmas I opened my Atari2600 is the best in memory, and I continued on with an interest in gaming through jr. high, where I learned BASIC and made some really simple and dumb games using Activision Game Maker on the C64. I also spent a ton of time with tabletop rpg's - everything from Car Wars to Star Frontiers. My high school had no computer program, so I focused my energy on music, writing original tunes, and performing in nightclubs I'd otherwise be too young to get in to. Throughout the 90's I became a prominent figure in Detroit's electronic music scene, releasing over 12 records, and performing internationally. I did end up going to school for electronics, with the selfish motivation of wanting to be able to build/modify my own analog synthesizer modules. I currently still produce/compose/perform, along with event promotion, and a hold management position at Detroit's electronic music festival, the largest of it's kind here in the US.
My passion for gaming and game design has never diminished. I find myself more interested in the design process than I do actually playing the games that I love, which brings me to this site nearly every day. I would love to work full time as a composer or audio designer in the game industry, but for numerous reasons have not ben able to relocate to where the market is. Also I feel the game industry has a lot of room to grow as far as audio is concerned, and if I were to relocate, I would like to work directly on the design process, implementing in-game variables to the music/audio itself - going way beyond the sample/loop based system that is most used today. I personally know multiple producers who have been composers on games, when they have zero interest in the actual game itself.
My top 10 list of games is in no order, and reflects games that were important to me, not necessarily the industry as a whole.
1) Donkey Kong (Arcade)
2) Joust (Arcade)
3) Adventure (2600)
4) Earthworm Jim (Genesis)
5) Resident Evil (PS1)
6) FFVII (PS1)
7) Disgaea (PS2)
8) Quake 1 (PC)
9) Diablo 1 (PC)
10) World of Warcraft (PC)
Easy difficulty is for a much wider demographic than new players, or people playing only for the narrative, but many of 2020’s top titles still define this setting as “for those new or unfamiliar with the genre”, or “if you only care about the st
Why QTE is a step in the wrong direction.
Art is overrated. I present a very brief art-history lesson, and describe why video games hoping to achieve the status of art is a low-ball goal.
Tom Newman's Comments
[News - 06/15/2010 - 09:53]
[News - 05/20/2010 - 11:29]
Last month I was shocked ...
Last month I was shocked when a friend called asking if I knew anywhere that stocked PS3s. I called a dozen stores myself before I found one that had 1 left in stock.
[Feature - 05/06/2010 - 04:50]
Great article I have always ...
Great article I have always described Heavy Rain as a cross between Dragon's Lair and Simon, and don't recognize it as a game or interactive film.
[News - 05/06/2010 - 08:33]
Game room needs more titles ...
Game room needs more titles period. I love the 2600 and Intelevision, but there have always been other ways to enjoy those titles. The game room needs more games period, and specifically more arcade games. Also a bit more history behind the games would be nice too, along with authentic ...
[News - 05/05/2010 - 06:32]
I think the problem many ...
I think the problem many MMOs fail is that their subscriber expectations are way too high. Hope this one succeeds - I've been a fan of the 40K universe for a long time
[News - 05/04/2010 - 07:36]
The world is big enough ...
The world is big enough for both, which is the real issue as pointed out above. It's no secret Nintendo is trying to capture an older demographic, and now that won't be nearly as successful as it would if apple's products did not exist. Example: my family parents/siblings/spouses/kids consists of ...