Tomer Geller's Blog
Greetings and welcome to my profile. I’m Tomer and I work as the Lead Game Designer at Supersonic Studios.
I’ve been working in the hyper-casual mobile gaming space since 2018 and prior to that I was an independent game developer and designer.
My interests are in books, philosophy, design, languages, music and storytelling.
Member Blogs
If you’re new to hyper-casual mobile game development or can’t quite crack into the space, you’re not alone. Successful hyper-casual development isn’t as easy as it looks. Here are 4 key design guidelines to follow to help crack this space.
Creating a hyper-casual hit isn’t as easy as it looks. Developers that have made it have learned to go deep into game design, to understand what makes users tick, and to create something that users will want to keep playing.
In this article I’ll delve into some of the most common mistakes that I see, when reviewing, testing and launching mobile games.