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December 17, 2018
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Tommy Thompson's Expert Blogs

Posted by Tommy Thompson on Wed, 27 Jun 2018 11:18:00 EDT in Design, Programming, Console/PC, Indie
Building scalable and flexible level generation isn't easy. So I started a research project and wound up launching a game on Steam.


Posted by Tommy Thompson on Mon, 05 Mar 2018 10:35:00 EST in Design, Programming
In part 5 of my series on Total War, I look at the modern-day combat systems and specifically the Siege AI subsystem in 2016's Total War: Warhammer.


Posted by Tommy Thompson on Mon, 26 Feb 2018 09:42:00 EST in Design, Programming
In part 4 of my series on Total War, I look at the innovations in campaign and diplomacy AI in 2015's Total War: Attila.


Posted by Tommy Thompson on Mon, 12 Feb 2018 09:14:00 EST in Design, Programming
In part 3 of my series on Total War, I look at the campaign AI of 2013's 'Total War: Rome II'.


Posted by Tommy Thompson on Mon, 05 Feb 2018 10:27:00 EST in Design, Programming
In my second article on the AI of Total War, I look at the rise of modding for AI behaviour, as well as the complete engine rewrite in 2009's Empire: Total War.


Posted by Tommy Thompson on Wed, 31 Jan 2018 09:14:00 EST in Programming
Real-time strategy games are some of the most taxing for AI systems to build responsive and dynamic opponents. In this first in a series I look at the AI innovations and features of The Creative Assembly's 'Total War' franchise.


Posted by Tommy Thompson on Tue, 31 Oct 2017 10:06:00 EDT in Design, Programming, Console/PC
The xenomorph AI in Alien: Isolation set the benchmark for antagonists in horror games. I take a look at the AI techniques used and the design choices made to maintain the terror throughout the campaign experience.


Posted by Tommy Thompson on Fri, 13 Oct 2017 10:24:00 EDT in Programming, Console/PC
Season 2 of the 2013 reboot of Killer Instinct brought with it the Shadow AI system: a method of replicating human performance in-game to control AI opponents. We take a look at how it works.


Posted by Tommy Thompson on Thu, 12 Oct 2017 09:31:00 EDT in Programming, Console/PC
Far Cry is a AAA video game franchise built on the principles of systemic gameplay and behaviour. We take a look at how this is managed by AI systems in both Far Cry 3 and 4.


[Previous Tommy Thompson Blogs]