Tommy Thompson's Expert Blogs
How a fuzzy logic system combined with thousands of rules powers the civilian NPCs in Watch Dogs.
As the game launches on PC, we sit down with developers Awe Interactive find out how AI design and level generation are built to support this rhythm-focussed first-person shooter.
The most challenging part of development, let's explore the inner workings of Cities: Skylines citizen and traffic systems.
The release of Command and Conquer Remastered comes with an added bonus: the release of the source code. So let's dive in and find out how enemy AI works in Tiberian Dawn and Red Alert.
With The Last of Us part 2 approaching release, let's dig into the AI design and development of the Hunters, the Infected and Ellie.
Exploring the four design pillars of stealth AI.
Five years since its release, there are still secrets to uncover in the AI of Alien: Isolation. So in this blog I revisit my most popular topic.
First Encounter Assault Recon proved a breakthrough moment for game AI. So let's revisit what made it so special and explore how it works in detail.
Facade became an internet sensation during the Lets Play boom on YouTube, but how does it work?
In this final part on the AI of the Division 2, I chat with lead AI programmer Philip Dunstan about the secret AI testers that help playtest the Division 2 and the story behind their creation.
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