Tommy Thompson's Expert Blogs
Ensuring players can follow the action is critical to turn-based strategy, and in Gears Tactics, AI helps make that happen.
Exploring the inner workings and 10-year journey behind the development of Ultima Ratio Regum: a roguelike that procedurally generates cultural human cultures.
2017's dungeon crawler Unexplored pioneered a new approach to procedural dungeon generation, by designing cycles of gameplay that are translated into level designs.
In an exclusive interview with developers at Ubisoft Toronto, we discuss the challenges of making the Legion's 'Play as Anyone' simulation come to life.
How a fuzzy logic system combined with thousands of rules powers the civilian NPCs in Watch Dogs.
As the game launches on PC, we sit down with developers Awe Interactive find out how AI design and level generation are built to support this rhythm-focussed first-person shooter.
The most challenging part of development, let's explore the inner workings of Cities: Skylines citizen and traffic systems.
The release of Command and Conquer Remastered comes with an added bonus: the release of the source code. So let's dive in and find out how enemy AI works in Tiberian Dawn and Red Alert.
With The Last of Us part 2 approaching release, let's dig into the AI design and development of the Hunters, the Infected and Ellie.
Exploring the four design pillars of stealth AI.
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