tony oakden's Blog
The first in what will probably be a very short series of articles debunking some of the popular gaming myths,
#1 Why the popular idea that giving games away for free and making money out of "added value" content is not the future for game monetization
The Rock Paper Scissors game design analogy and why most game designers are missing the point
A novel theory for why people enjoy playing games based on players need to take risks without the real world associated cost.
I've been thinking about the different phases in the design process I follow when designing games. I've got a novel handle on it. I think it's possible to think of each phase in the process as a person with a different personality.
tony oakden's Comments
[News - 10/09/2017 - 11:25]
I released one of my ...
I released one of my games on the windows phone platform when it came out. Microsoft had a great deal where they gave the developer a phone to develop on. I ported my games and I remember feeling very disappointing when I went to the windows app store and saw ...
[News - 07/17/2017 - 04:01]
[News - 07/03/2017 - 09:39]
I 've not even heard ...
I 've not even heard of it. It looks like a physics based version of Popcap 's Chuzzle with massive helping of merchandising thrown in
[Feature - 09/09/2009 - 04:35]
Great article which brings back ...
Great article which brings back a lot of memories for me. Both as a dev and as a player some of my favorite games came out for the Dreamcast, Space Channel 5, Jet Grind radio, Bass fishing, Soul Calibur. r n r nI 'm going to put this qoute from ...
[News - 09/07/2016 - 03:55]
With PS4, we 're pretty ...
With PS4, we 're pretty much maxing out what 1080p TVs can do with games.. which is why we re excited for 4K and high-dynamic range, or HDR, said PlayStation chief Andrew House, carefully portraying display device limitations -- rather than the limitations of the PS4 itself -- as the ...
[Blog - 06/22/2016 - 10:24]
I enjoyed reading this article ...
I enjoyed reading this article and found it quite inspirational. I have an eleven year old son who is obsessed with games and I 've tried on a few occasions to get him interested in making games. We 've had some success but never got as far as making something ...