Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 4, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Tony Yotes's Member Blogs

Posted by Tony Yotes on Sat, 09 Aug 2014 02:16:00 EDT in Business/Marketing, Indie, Smartphone/Tablet
The numbers are small, but that's what you expect when you're 20, you're broke, and you've only ever released 5 simple apps in you life. I post the download numbers of all my apps every Saturday on my blog.


Posted by Tony Yotes on Tue, 01 Jul 2014 03:09:00 EDT in Business/Marketing, Production, Indie
Here's an experience with advertising on Facebook from the perspective of someone who's never done any advertising before. Actually someone who doesn't have a product to sell yet either!


Posted by Tony Yotes on Tue, 01 Jul 2014 02:53:00 EDT in Design, Art, Indie, Smartphone/Tablet
As an indie in college I still have a lot to learn. I'm documenting my methods and lessons so novices can learn and practice with me. Here I'm writing about making a map using MS Paint & Gimp then importing it into Unity for use with the 2D Toolkit.


Posted by Tony Yotes on Wed, 09 Apr 2014 10:54:00 EDT in Design, Indie, Social/Online
Recent frustrations with school made me remember a particular episode of Extra Creditz involving the gamification of school systems. I really think we'd be better off if schools used positive reinforcement and made a cooperative game out of learning.


Posted by Tony Yotes on Mon, 31 Mar 2014 01:04:00 EDT in Design, Production, Indie
My college's open house happened on Saturday and some students and I volunteered to help with the Gaming and Simulation presentations and represent what BGS majors are capable of. I had a lot of fun and got everything I wanted and more out of it.


Posted by Tony Yotes on Sun, 09 Mar 2014 12:33:00 EST in Audio, Business/Marketing, Design, Programming, Production, Art, Indie
When Google is the greatest learning tool on Earth, and it's available for free, why is college still mandatory? I learn more in one afternoon outside of class than I do in a week. Who cares where you learned to do a job as long you can do it right?


Posted by Tony Yotes on Tue, 18 Feb 2014 10:08:00 EST in Design, Production
I'm finally working on a game I would love to play for the first time. Until now my mobile titles have been practice to teach me the development process. I'm running a blog with daily updates on progress toward completing the game of my dreams.


Posted by Tony Yotes on Fri, 14 Feb 2014 10:49:00 EST in Production, Indie
Here is a look at the basic things you'll find if you try to implement leaderboards and achievements in your mobile apps for the first time.


Posted by Tony Yotes on Wed, 12 Feb 2014 12:44:00 EST in Production, Indie
Back in 12th grade I promised I'd spend my college years becoming the best game developer I possibly could. Lately the thought of just how hard I'm working compared to my peers has been occupying my mind. I wonder if that's a good choice...


Posted by Tony Yotes on Sat, 18 Jan 2014 11:37:00 EST in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
I've spent my first two years at college practicing game development. All because school can't be responsible for giving me experience. I've made 3 games so far and I'm putting everything I learned into the 4th. After this one I'll be going all out...


[Previous] | [Next]