[Blog - 08/24/2016 - 10:09]
Things really come full circle ...
Things really come full circle once you 've beaten the game a few times. If you think its a masterpiece after just an hour of play, just you wait. Analyze the opening again with the full context and emotional weight of the story behind you.
[News - 06/09/2016 - 04:42]
I never even heard of ...
I never even heard of a camera desigber position before. I guess a AAA studio would need somebody dedicated to that.
[News - 06/01/2016 - 06:57]
How scary must vivendi be ...
How scary must vivendi be to scare the Guillemot family like this Are they going to bleed their IPs dry or force them to make unabashedly exploitive games now
[News - 05/20/2016 - 02:25]
[Blog - 05/18/2016 - 01:13]
I 'm on a similar ...
I 'm on a similar journey myself. I made about 7 practice mobile games and a handful of game jam projects before getting started on my big game idea. Making mobile games gives you a good foundation to stand on when it comes to producing something and wearing a lot ...
[News - 04/26/2016 - 05:47]
People have finally had enough. ...
People have finally had enough. Now the companies can react accordingly by releasing these less often and with more substantial improvements.
[News - 04/19/2016 - 03:59]
[News - 03/15/2016 - 03:42]
Might be better off going ...
Might be better off going full Patreon and being transparent about what donations are going toward. It would also allow people who want to to keep donating.
[Blog - 02/25/2016 - 07:39]
This write-up was INSANELY helpful ...
This write-up was INSANELY helpful Especially as a college indie who went to learn from those at MAGfest. I 'll definitely be considering presenting my grad project next year If I can come up with over 2600 in time . r n r nI really appreciate linking to exactly which ...
[News - 01/04/2016 - 04:12]