Hi there! My name is Travis and I'm a student at the University of Utah's Masters Games Studio. I focus on production and user experience here.
Follow me on Twitter @tarvusthegreat or feel free to check out my blog at www.traviset.com I'd love to learn more perspectives on game development.
An examination of strong community management principles through a case study of the work-in-progress title "Mighty No.9" by Comcept USA.
[Blog - 04/29/2014 - 06:07]
That 's a really good ...
That 's a really good point that I definitely overlooked. Maybe WOW was a bad example, since it 's such an established and popular IP. When we 're just starting out we can 't necessarily count on that. r n r nThanks for your input