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Tyler Glaiel's Expert Blogs

Posted by Tyler Glaiel on Tue, 28 Jan 2014 05:25:00 EST in Programming, Art, Console/PC, Indie, Social/Online
A tech post about how I made the crop circle effect in Bombernauts (also know as a visibility circle, or a cutout circle).


Posted by Tyler Glaiel on Mon, 20 Jan 2014 05:21:00 EST in Design, Indie
A post about some of the game design philosophy for my upcoming game, Bombernauts, and ways to think about how to limit things in game design.


Posted by Tyler Glaiel on Thu, 15 Aug 2013 06:43:00 EDT in Programming
I decided to learn Unity this year and make some games in it, after hearing so much about it, and I figure I'd share my thoughts on it for anyone interested.


Posted by Tyler Glaiel on Sun, 07 Oct 2012 08:15:00 EDT in Programming
I've been experimenting with this special AI pathfinding thing for a while now, and finally decided to merge it into a game. It's a very simple type of AI with a lot of emergent behaviors built in to it


Posted by Tyler Glaiel on Sun, 26 Feb 2012 11:35:00 EST in Design
In light of the recent annual IGF controversy/drama going around, I figure I should expand and clarify a point I've continually made every time the yearly IGF drama comes up.


Posted by Tyler Glaiel on Sun, 17 Oct 2010 04:34:00 EDT in
I dropped out of school a few months ago. I cover why I made that decision in this post.


Posted by Tyler Glaiel on Fri, 17 Sep 2010 02:22:00 EDT in Production
We started working full time, in a real office, this week. It's been great.


Posted by Tyler Glaiel on Sat, 01 May 2010 08:58:00 EDT in
I played around with some genetic algorithms today for the enemies in my next flash game.


Posted by Tyler Glaiel on Sun, 18 Apr 2010 04:34:00 EDT in
Here's probably a longer than necessary answer to the #1 question I've been asked at conventions.


Posted by Tyler Glaiel on Sat, 20 Mar 2010 02:56:00 EDT in Design
"What difficulty setting?" is always such a tough question to answer


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