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October 17, 2017
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Tyler Glaiel's Expert Blogs

Posted by Tyler Glaiel on Thu, 15 Aug 2013 06:43:00 EDT in Programming
I decided to learn Unity this year and make some games in it, after hearing so much about it, and I figure I'd share my thoughts on it for anyone interested.


Posted by Tyler Glaiel on Sun, 07 Oct 2012 08:15:00 EDT in Programming
I've been experimenting with this special AI pathfinding thing for a while now, and finally decided to merge it into a game. It's a very simple type of AI with a lot of emergent behaviors built in to it


Posted by Tyler Glaiel on Sun, 26 Feb 2012 11:35:00 EST in Design
In light of the recent annual IGF controversy/drama going around, I figure I should expand and clarify a point I've continually made every time the yearly IGF drama comes up.


Posted by Tyler Glaiel on Sun, 17 Oct 2010 04:34:00 EDT in
I dropped out of school a few months ago. I cover why I made that decision in this post.


Posted by Tyler Glaiel on Fri, 17 Sep 2010 02:22:00 EDT in Production
We started working full time, in a real office, this week. It's been great.


Posted by Tyler Glaiel on Sat, 01 May 2010 08:58:00 EDT in
I played around with some genetic algorithms today for the enemies in my next flash game.


Posted by Tyler Glaiel on Sun, 18 Apr 2010 04:34:00 EDT in
Here's probably a longer than necessary answer to the #1 question I've been asked at conventions.


Posted by Tyler Glaiel on Sat, 20 Mar 2010 02:56:00 EDT in Design
"What difficulty setting?" is always such a tough question to answer


Posted by Tyler Glaiel on Mon, 01 Mar 2010 01:49:00 EST in
I am excited for GDC this year


Posted by Tyler Glaiel on Fri, 16 Oct 2009 08:30:00 EDT in
Games have been made for every niche audience you could think of. But have any games been designed for animals?


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