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July 9, 2020
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V Tedeev's Blog

 

A deviceful producer on a mission to create gripping experiences that linger. 


 

 

Member Blogs

Posted by V Tedeev on Mon, 01 Jun 2020 10:31:00 EDT in
This is a story of two friends attempting to prove they have what it takes to create deep, strategic experiences. This is also a story of the Revival series, from the 8-bit era to modern PCs. Ambitious goals, broken dreams…success?


Posted by V Tedeev on Thu, 07 May 2015 02:30:00 EDT in
We had players messaging us and saying that they love the idea behind the game, but that free to play makes them uncomfortable. We couldn't agree more.


Posted by V Tedeev on Fri, 10 Apr 2015 01:52:00 EDT in Design, Console/PC, Indie
As a team, we made a conscious decision to have all of the action in our game take place on a 2D plane. We knew beforehand that this would bring the wrath of certain types of players. Yet, we stuck to our laser guns. Find out why.


Posted by V Tedeev on Fri, 03 Apr 2015 01:48:00 EDT in Business/Marketing, Design, Console/PC, Indie
At this stage, jumping on the MOBA trend may seem like a logical thing to do for some developers and investors. The majority may end up losing their money. Find out why.



V Tedeev's Comments

Comment In: [Blog - 05/11/2015 - 05:14]

Thanks for a detailed analysis ...

Thanks for a detailed analysis and useful tips Bookmarked :

Comment In: [Blog - 05/05/2015 - 01:09]

That was a great read. ...

That was a great read. Nice one, Lucas

Comment In: [Blog - 04/10/2015 - 01:52]

Thanks for the encouragement, Charles ...

Thanks for the encouragement, Charles r n r nBefore Homeworld fans come for us with pitchforks, I 'd like to clarify that I have nothing against 3D movement in space games, as it can serve a particular purpose. r n r nBut as you mentioned, if you implement verticality into ...

Comment In: [Blog - 04/03/2015 - 01:48]

Hi Bruno, r n r ...

Hi Bruno, r n r nIt 's true that the majority of players tend to stick with current genre leaders. Yet, there might still be an opportunity for some games and their respective developers to stand out and carve out their own niche. r n r nI originally wanted to ...

Comment In: [Blog - 03/09/2015 - 06:28]

Thanks for this, Arnaud We ...

Thanks for this, Arnaud We are currently going through a similar process and trying to decide on different progression systems for Starfall Tactics. The steps you 've outlined really help consider the different suggestions through a more objective/effective process. r n r nAlso, cheers to Lee for bringing up such ...