V Tedeev's Blog
A deviceful producer on a mission to create gripping experiences that linger.
This is a story of two friends attempting to prove they have what it takes to create deep, strategic experiences. This is also a story of the Revival series, from the 8-bit era to modern PCs.
Ambitious goals, broken dreams…success?
We had players messaging us and saying that they love the idea behind the game, but that free to play makes them uncomfortable. We couldn't agree more.
As a team, we made a conscious decision to have all of the action in our game take place on a 2D plane. We knew beforehand that this would bring the wrath of certain types of players. Yet, we stuck to our laser guns. Find out why.
At this stage, jumping on the MOBA trend may seem like a logical thing to do for some developers and investors. The majority may end up losing their money. Find out why.
V Tedeev's Comments
[Blog - 05/11/2015 - 05:14]
[Blog - 05/05/2015 - 01:09]
[Blog - 04/10/2015 - 01:52]
Thanks for the encouragement, Charles ...
Thanks for the encouragement, Charles r n r nBefore Homeworld fans come for us with pitchforks, I 'd like to clarify that I have nothing against 3D movement in space games, as it can serve a particular purpose. r n r nBut as you mentioned, if you implement verticality into ...
[Blog - 04/03/2015 - 01:48]
Hi Bruno, r n r ...
Hi Bruno, r n r nIt 's true that the majority of players tend to stick with current genre leaders. Yet, there might still be an opportunity for some games and their respective developers to stand out and carve out their own niche. r n r nI originally wanted to ...
[Blog - 03/09/2015 - 06:28]
Thanks for this, Arnaud We ...
Thanks for this, Arnaud We are currently going through a similar process and trying to decide on different progression systems for Starfall Tactics. The steps you 've outlined really help consider the different suggestions through a more objective/effective process. r n r nAlso, cheers to Lee for bringing up such ...