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October 20, 2018
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Vadim Bulatov's Blog


Vadim Bulatov is the Marketing Lead in Wargaming. He began his gaming industry career in 2011 as part of the World of Tanks operations team that went on to be hugely popular, with over 140 million players worldwide across multiple gaming platforms. Since then, Vadim has worked with multiple titles such as World of Warships, World of Warplanes, World of Tanks Blitz (mobile version of World of Tanks) and Master of Orion. Vadim has been involved in both sides of the operation: working within community development and marketing communications.

His latest musings on the games and industry can be accessed on his Medium blog.



Member Blogs

Posted by Vadim Bulatov on Mon, 07 May 2018 11:08:00 EDT in
The secret of Harry Potter: Hogwarts Mystery success

Posted by Vadim Bulatov on Tue, 27 Mar 2018 12:01:00 EDT in Business/Marketing, Design, Production, Serious
​How Roblox, Sony, Bluehole, Mojang, Bohemia Interactive, Riot Games and EA co-create games with the players.

Posted by Vadim Bulatov on Tue, 20 Feb 2018 05:08:00 EST in Business/Marketing
The role of marketing in free to play games is often underestimated. In the modern understanding of marketing, you need to accompany the customer after purchase and make him a loyal client and an advocate for the brand.

Posted by Vadim Bulatov on Tue, 26 Dec 2017 10:22:00 EST in Business/Marketing, Design, Serious, Smartphone/Tablet
Arena of Valoris the best mobile game of 2017. It is really polished, smooth, posh, and immersing game with intuitive controls.

Posted by Vadim Bulatov on Tue, 19 Dec 2017 10:30:00 EST in Business/Marketing, Design, Smartphone/Tablet
Why does War Robots attract players so much? Judging by its dynamics, War Robots is the only adequate game in the genre niche of slow shooters, which is dominated by World of Tanks (WoT)

Posted by Vadim Bulatov on Mon, 04 Dec 2017 09:43:00 EST in Business/Marketing, Serious
Among the many blockchain solutions proposed for the gaming industry, the most popular have been those that create marketplaces for in-game purchases used in free-to-play models.These model however, excludes the role of game developers and publishers.

Vadim Bulatov's Comments

Comment In: [Blog - 12/19/2017 - 10:30]

Thank you for your thoughtful ...

Thank you for your thoughtful comment. My article really lacks a clear explanation of overall goodness of War Robots. r n r nLet 's check r n1 The yearly Revenue Download ratio for War Robots is about 2. This is one of the indications of the general health of the ...

Comment In: [Blog - 12/18/2017 - 10:08]

Great Game r nAnd besides ...

Great Game r nAnd besides its fan value Timelines have the highest ARPU among other mobile franchise games.