Vasileios Karavasilis's Blog
I play games, I code games, I design games, I believe in VR more than I should, I am a great cook and I'll probably run eNVy softworks into the ground.
Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.
Rise's main mechanic was first designed during a game jam on the 7th of July 2017, after 3 disappointing iterations we finally started development on the 21st of November 2018.
Are you about to attend a Game Jam? Maybe you should hear what one of the Global Game Jam site organizers has to say about getting the most out of your experience!
Ever wandered what separates a hobbyist from a professional game developer? Let's talk about how to become the latter!
We learn early on that you must finish your game no matter what. Is there really no situation in which you should abort development?
Refactoring is one of the most crucial tasks you should get into while developing a game. Let's examine the whys and the hows.
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