Vesko Tenekedzhiev, the indie developer behind Different Way Games. Entertainment Product Development.
My latest project is called "Trash Invasion: Waste Recycle | Monster Collection" and can be found on three different stores like Google Play, Amazon and itch.io. I am doing all the coding, design, music and business development for my projects.
Here is a link on Google Play:
If you like my work, the best support I can get is to follow me on social media as well as rate and review Trash Invasion on Google Play and the other stores. Thank You!!!
Why the project started, how it was developed and marketed, my thought process, failures, design and workflows.
This article is about different things we as indie developers can do in order to identify why our game failed and learn from our mistakes.
These are the learnings and considerations about ads and in-app purchases, which I made while working on my very first live project - Trash Invasion. Mainly answering the question why my project does not need to use any IAA or IAP monetization.