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February 24, 2018
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Winifred Phillips's Blog   Expert Blogs

 

Winifred Phillips is an award-winning video game composer. Her latest video game credits include the virtual reality games Dragon Front and Fail Factory, and the triple-A first person shooter Homefront: The Revolution.  Other credits include games in five of the biggest and best franchises in gaming: Assassin's Creed, Total War, God of War, LittleBigPlanet, and The Sims. As a VR game music expert, she writes frequently for Gamasutra on the future of music in virtual reality video games.

Phillips is the author of the bestselling book, A COMPOSER'S GUIDE TO GAME MUSIC (The MIT Press), which won the Global Music Award Gold Medal for an exceptional book in the field of music, and was described by The Boston Globe as "the first book designed to help experienced musicians brave the transition to the world of game composing." Phillips' popular game music book was also hailed by Sound on Sound magazine as "partly educational and partly inspirational... a great introduction to this specialist art." Music Connection Magazine added that "Phillips' hands-on insights and advice make this one a keeper," and Film Score Monthly praised the book as "a touchstone academic achievement." 

Phillips has received an Interactive Achievement Award / D.I.C.E. Award from the Academy of Interactive Arts and Sciences, three Hollywood Music in Media Awards, six Game Audio Network Guild Awards, five Global Music Awards, an IGN Best Score Award, a GameSpot Best Music Award, a GameZone Score of the Year Award, a GameFocus Award, and three Gracie Awards from the Alliance of Women in Media.

She has released fifteen albums. Her soundtrack album for the Legend of the Guardians video game was the first video game soundtrack album released by the famous WaterTower Music record label, one of the top labels for film music soundtracks, and the film music record label of Warner Bros. Entertainment. 

She has been profiled in books such as Keeping Score by Tom Hoover, Cash Tracks by Jeffrey P. Fischer, and in Music Connection Magazine, which described her as a "Superstar of video game music."

 

Expert Blogs

Posted by Winifred Phillips on Tue, 13 Feb 2018 09:04:00 EST in Audio, VR
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2018 talk: Music in Virtual Reality. This info (not included in the talk) is useful for composers and audio pros interested in music strategies for VR games.


Posted by Winifred Phillips on Tue, 16 Jan 2018 10:46:00 EST in Audio, VR
How does headphone tech impact virtual reality? Video game music composer Winifred Phillips provides updates on VR headphone prototypes and consumer products. The issue of consumer confusion regarding headphone surround sound in VR is also discussed.


Posted by Winifred Phillips on Mon, 11 Dec 2017 02:58:00 EST in Audio, VR
How does headphone technology impact a virtual reality experience? Video game music composer Winifred Phillips discusses three headphone models targeting the VR marketplace, to see what new technologies are being proposed to facilitate VR audio.


Posted by Winifred Phillips on Tue, 14 Nov 2017 11:38:00 EST in Audio, VR
Video game composer Winifred Phillips offers a roundup of resources available to game composers interested in composing music for virtual reality games. Included: methods and techniques, software tools, online communities, conferences and organizations.


Posted by Winifred Phillips on Tue, 17 Oct 2017 10:16:00 EDT in Audio, VR
Strategies for implementing music in VR projects were offered during the Virtual Reality Developers Conference this year. Video game composer Winifred Phillips discusses tools and tips from these talks, while also sharing insights from her own projects.


Posted by Winifred Phillips on Tue, 12 Sep 2017 09:47:00 EDT in Audio, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR
Video game composer Winifred Phillips offers a roundup of resources available to newcomers who aspire to enter the field of game music composition. Included: software tools, scholarly orgs, educational links, concert tours, and online communities.



Winifred Phillips's Comments

Comment In: [Blog - 12/11/2017 - 02:58]

Very interesting, Tim We can ...

Very interesting, Tim We can all definitely compensate for any localization issues by cocking and rotating our heads until our brains get used to the aural input that the game is delivering. Comfort and wearability are definitely the first barrier that users will notice right away, so that has to ...

Comment In: [Blog - 09/12/2017 - 09:47]

You 're welcome, Pieter Happy ...

You 're welcome, Pieter Happy to help :

Comment In: [Blog - 08/16/2017 - 10:22]

My pleasure, Pieter Thanks very ...

My pleasure, Pieter Thanks very much

Comment In: [Blog - 06/26/2017 - 02:02]

Thanks, Pieter ...

Thanks, Pieter

Comment In: [Blog - 04/24/2017 - 09:27]

Hey, Vincent Thanks for the ...

Hey, Vincent Thanks for the comment, and the kind words Regarding your question - the drone in the clip was a compilation of a number of elements, starting with an electric bass that was doubled by some heavily customized soft synth instruments. The resulting mix also received some EQ finessing ...

Comment In: [Blog - 03/05/2017 - 09:24]

Glad you enjoyed it, Vincent ...

Glad you enjoyed it, Vincent