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July 12, 2020
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Wright Bagwell's Blog   Expert Blogs

 

After building my first Quake level in 1996, I knew I was hooked on game design. And for the past 18 years, I've had an insatiable curiosity about games and design.

Recently, I was the Design Director of Farmville 2 at Zynga, Creative Director of Dead Space 2, Lead Gameplay Designer on Dead Space, and a Lead Designer on many of the James Bond games produced at EA.

This year, I co-founded Outpost Games. We'll soon unveil what we're working on.

twitter.com/wrightbagwell

 

 

Expert Blogs

"It's successful concept A meets successful concept B. It'll be huge!" We've all heard these pitches. It's easy to get excited by the promise of simplicity, familiarity, and predictable success, but I'll talk about why I stay away from these pitches.



Wright Bagwell's Comments

Comment In: [Blog - 01/14/2015 - 02:49]

Hey Rob, great to bump ...

Hey Rob, great to bump into you again here Thanks for pointing these out to me - I need to study up on them. Stay well.