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August 4, 2020
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Xander Markham's Comments

Comment In: [Blog - 10/17/2010 - 04:44]

@luis/Ardney: Consider it done ...

@luis/Ardney: Consider it done

Comment In: [Feature - 10/07/2010 - 05:30]

Fantastic, fascinating blog. It would ...

Fantastic, fascinating blog. It would be wonderful to see more games take advantage of true non-linearity not just the 'multiple paths' pretence or sandboxes with linear assignments in the same way that some games around the mid-to-late '90s seemed to be pushing towards, but surely the ultimate - right now ...

Comment In: [Blog - 10/06/2010 - 10:57]

Randy D, I do most ...

Randy D, I do most of my gaming on Wii and PC, therefore do not read many articles related to the 360 or PS3. I knew Gears had been delayed solely because some people in the queue mentioned it. There's no need to be so hostile because I'm not as ...

Comment In: [Blog - 10/05/2010 - 09:54]

Yes Yes, my comments about ...

Yes Yes, my comments about Killzone 3 being 'Teenage Boy: The Game' was related more to the type of content contained within the demo and how it was presented, rather than being reflective of the players themselves. I expressed that poorly, so apologize - obviously, the series has a very ...

Comment In: [News - 07/22/2010 - 09:31]

Nintendo are the only developer ...

Nintendo are the only developer who make AAA titles for their console and market them appropriately. The interviewee at least acknowledges that downgraded ports will never sell nearly as well as on the HD console for the obvious reason, although all the COD titles have sold in excess of 1m, ...

Comment In: [Blog - 07/18/2010 - 11:07]

I'm delighted that my article ...

I'm delighted that my article has provoked such strong debate, whether in agreement or not. I stand by my assertion that the games industry needs to start encouraging strong individual designers if it is to progress as a form of creative expression and a medium respected as much as film, ...

Comment In: [News - 07/13/2010 - 09:05]

Tom, I discovered that some ...

Tom, I discovered that some of my earlier blogs were chosen in Member Blogs competitions to win a lifetime subscription to Game Developer Magazine. How would I go about claiming that prize

Comment In: [Blog - 07/04/2010 - 11:51]

@Dave Endresak: When I say ...

@Dave Endresak: When I say people treat games as meaningless escapism, I'm referring to general attitudes towards the medium. Of course there are plenty of books and films offering entertainment at zero intellectual depth, but those media are perceived as being culturally beneficial and having the potential to be challenging ...

Comment In: [Blog - 06/30/2010 - 09:37]

I'm agreeing with Adam Flutie. ...

I'm agreeing with Adam Flutie. Achievements have standardised rebellious play - in't days of olde, you'd make your own entertainment in between completing the game's main story. With achievements, you end up using certain guns because you get a reward for it, not because you particularly like that gun or ...

Comment In: [Feature - 06/21/2010 - 04:40]

Great interview - I wish ...

Great interview - I wish this game would come out on Wii or PC so I could play it What is it with Japanese developers adding a number after their name these days though, first Suda 51 and now SWERY 65...

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