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March 7, 2021
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Posted by Simon Carless on 03/03/21 04:45:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We take a look at how Steam’s tag system allows us to do broad trend analysis on games, and some of the most attractive Steam genres out there.

Posted by Simon Carless on 03/01/21 05:21:00 pm in Design, Console/PC, Indie
One of the biggest issues in game funding now is - how on Earth do you get your prototype funded? Can’t do game discovery if you don’t have a game. We look into it!

Posted by Josh Bycer on 02/26/21 08:35:00 am in Design, Console/PC, Indie
Writing my fourth book on horror gave me the chance to revisit the entire Resident Evil franchise, and in today's post, I wanted to try and rank them in terms of horror design.

Posted by Simon Carless on 02/24/21 04:04:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
How do Steam followers (the folks who follow news on your Steam page) related to your pre-release Steam wishlists? We have full survey results here for your delectation.

Diving into Unity's new 2D Animation package and finding a lot to love for the creation sprite-based 2D games.

Posted by Simon Carless on 02/22/21 05:00:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Teardown is one of those titles that just continues to sell, even after leaving the overall Steam Top 10. So... how do you get to be one of those games? We explore the possibilities.