Exploring the design and tech behind directing Wayward Strand's character animations in Unity - including how we've set up our animator controllers to allow for continuous, complex character animation.
Who are the 'creators who aren’t full-time game devs' making popular games and mods for game creation platforms? We explore game discovery by talking to them.
Fore every GDC I like to recap the conference not by the best talks but by the best slides so that you can get back to making your games and not watching talks.
In this article, the main idea I want to share is what needs to be done before questionnaire design: how to clarify the questionnaire research problems, and what needs to be done from research problems to questionnaire design.
Battle Royale focused games are very popular right now. Every once in a while, a new one comes out and very few of them actually penetrate. I think it’s mostly about the onboarding.
Last week, I posted an article on completionism, which came with a little companion game. This is a short account of how that game was made, using Arcweave.