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August 17, 2019
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Category: Design


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Posted by Simon Carless on 08/14/19 02:02:00 pm in Design
In the interests of focusing on one particular part of game discoverability, I’d like to concentrate this piece on one particular hidden gem of a statistic - Steam’s follower count.

Posted by Max Pears on 08/14/19 10:17:00 am in Design
I break down what I have learned in my career to what helps to make a strong combat space, how to create combat spaces that feel engaging and challenging. Sharing my knowledge with step by steps to aid fellow level designers.

Posted by James Margaris on 08/12/19 11:32:00 am in Design
Examining the design issues behind the tepid launch of Valve's Artifact

Posted by Kenneth Liu on 08/12/19 11:08:00 am in Design
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Simon Carless on 08/11/19 12:14:00 pm in Design
This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among a host of other interesting pieces.

Posted by Tommy Thompson on 08/07/19 10:27:00 am in Design
One of the most complex simulations in AAA games, IO Interactive's Hitman titles are laced with AI systems that helped bring their fictional worlds to life.