This installment of the best longform articles & podcasts of the week includes a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a new AIAS podcast talking to Brendan 'PlayerUnknown' Greene.
There is little doubt that eSports will become an important entertainment activity and will generate mass interest from the public as football or car racing do today. However, which games will be the winners? Which ones will rally large crowd around them?
Current difficulty systems often focus on fixed metric manipulation to appease players when it comes to difficulty, but through the use of a different cognitive neuropsychology lens, can a more 'organic' method to game design and difficulty be produced?
As the recent Battlefront 2 pricing outrage shows, combining monetization models risks violating social contracts around how people buy games. There's an value judgment by the consumer, and it doesn't always match what the developers have in mind.
The purpose of this article is to provide a lens for understanding and evaluating monetization strategies in games.
There is a lot of fuss about mid-core games and debates if the term itself should exist in the first place. If you’ve ever wondered what it’s all about, please seat comfortably, enjoy a nice hot mug of tea and spare a couple of minutes reading our post.