Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 20, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Design


Expert RSS


Posted by Doug Zartman on 09/18/17 09:53:00 am in Design
Multiplayer videogames which model human players in a 3D space use the same elements as real-world sports and playground games. Can we define a grammar that helps us analyze and compare all of these types of games? Here's one possible scheme.

Posted by Om Tandon on 09/18/17 09:53:00 am in Design
Rapid prototyping and play testing a high fidelity Match 3 game from scratch....best part? All that and more without writing a single line of CODE!

Posted by Simon Carless on 09/17/17 10:29:00 am in Design
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.

Posted by Jeff Vogel on 09/14/17 10:39:00 am in Design
Brave game designers are never satisfied with the mere perfection of the game console controller. They're always coming up with new, weird fad controllers to tempt us. This article will describe the lifespan of this process. Spoiler: Nothing ever changes.

Posted by Sande Chen on 09/12/17 01:21:00 pm in Design
In this article, game designer Sande Chen discusses the concept of citizen science, and how it can be embraced by game designers.

Posted by Max Pears on 09/12/17 09:46:00 am in Design
Originally posted on: maxpears.com I discuss how Kingdom Hearts combat evolution is not just better for the game design but also for reflecting on the main character growth. How combat design can work with your story