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July 10, 2020
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Category: Design


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Posted by Simon Carless on 07/08/20 04:11:00 pm in Design
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.





Posted by Brandon Casteel on 07/09/20 10:47:00 am in Design
The Command and Conquer is built around a number of systems that I absolutely love, from its resource harvesting system to how it handles base building. And it's that I want to talk about right now: base building. In particular, the Construction Yard/MCV.

Posted by Francesco Generali on 07/09/20 10:46:00 am in Design
This is a personal research on how the use of the camera in third-person video games has evolved. This is also my first article in this site, so i hope you find it useful and enjoyable! Let me know in the comments section.

Posted by Gabriel Padinha on 07/09/20 10:43:00 am in Design
During Idle Idol development - our first Idle Game - we came across some balancing challenges we managed to solve with creative approaches. By doing that, we discovered some guidelines that I share in this article as balancing tips for any game.

Posted by Andre Faure on 07/08/20 10:26:00 am in Design
One of the main things that afflict an organization is lack of communication. My observation for the last 23 years working in this space is that one of the things that really gets in the way of clear communication is the Perception vs Reality dilemma.

Posted by Nico Tuason on 07/07/20 11:14:00 am in Design
A long article about my experiences as a game developer for the past 10 years, including my failures, successes, and major life events.