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September 24, 2017
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September 24, 2017
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Category: Design

Posted by Felipe Pepe on 09/22/17 12:14:00 pm in Design
A look at some of the most interesting mechanics and design choices in Turn-Based RPGs.

Posted by Michael Hicks on 09/22/17 12:13:00 pm in Design
A talk about how I got into games. I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no formal education. Now I'm starting a Youtube channel to share everything I've learned!

Posted by Sean Han Tani on 09/22/17 12:08:00 pm in Design
In this excerpt from the third issue of games and architecture zine Heterotopias, developer Sean Han Tani defends lo-fi graphics through a recount of his own experiences and an analysis of Shin Megami Tensei III: Nocturne.

Posted by Josh Bycer on 09/22/17 12:08:00 pm in Design
A Fail State in a video game is something that no one wants to experience, but it still requires an eye towards balance to keep people invested in your game.

Posted by Alex Mars on 09/20/17 11:16:00 am in Design
Today I'm gonna show you how to make a fantasy character sound.

Posted by Ben Chong on 09/20/17 11:15:00 am in Design
A list of 5 common mistakes that we observed on playable ads.