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January 21, 2020
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Category: Design


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Posted by Simon Carless on 01/17/20 03:55:00 pm in Design
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.

Posted by Kenneth Liu on 01/13/20 10:39:00 am in Design
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Simon Carless on 01/11/20 07:14:00 pm in Design
The latest highlights include a great piece on a unique Ubisoft 'fixer', the unlikely story behind Disco Elysium's success, the underappreciated Switch games of last year, and a whooole bunch more great articles besides.

Posted by Thomas Grove on 01/08/20 10:43:00 am in Design
An interview with Christian Calderon (Gamejam.co, Ketchapp, Two Dots) - living in Asia, his game industry journey, and some of the nitty-gritty of developing and monetizing mobile games.

Posted by David D'Angelo on 01/08/20 10:18:00 am in Design
A deep dive into King Knight's health mechanics in Shovel Knight: King of Cards.

Posted by Simon Carless on 01/07/20 06:51:00 pm in Design
Based on Danny Weinbaum's Steam tag research, what I wanted to do was comment on the tags by revenue that stood out to me - and actually might be something you’d want to target when making games.