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June 20, 2019
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Category: Design

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Posted by Tommy Thompson on 06/19/19 10:43:00 am in Design
Meet Megan, Karen and Skevin: the three boss AI systems in Sea of Thieves.

Posted by Anton Slashcev on 06/20/19 10:36:00 am in Design
Reflections on the nature of games, how they influence our lives, whether they can be something more than just entertainment, and what the "art" itself is.

Posted by Matthew Prater on 06/20/19 10:34:00 am in Design
In this rogue-lite, knowing the recipe is just the start to the crafting gameplay.

Posted by Sascha de Waal on 06/19/19 04:03:00 pm in Design
In this tutorial we will take a deep technical look at the testing framework. We will look at the idea behind it, and we will have a detailed look at all elements of the testing framework. You could use this as a reference for when you are going to use th

Posted by Joris Dormans on 06/19/19 10:36:00 am in Design
For Unexplored 2: The Wayfarer's Legacy we translate generated tile data into natural looking level geometry. Here's how we do it.

Posted by Sascha de Waal on 06/19/19 10:33:00 am in Design
This is the introduction about what computer playtesting is, why you would use it and why not.