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June 18, 2018
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This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.

Posted by Sande Chen on 06/15/18 09:01:00 am in Design, Serious
In this article, game designer Sande Chen delves into the connection between a person's identity, emotions, and behavior change.

Posted by Winifred Phillips on 06/14/18 11:15:00 am in Audio, VR
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 3: Diegetic versus Non-Diegetic, with a discussion of composition & recording methods to make music fit into a VR world.

Posted by Joel Green on 06/14/18 11:14:00 am in Design, Indie, VR
VR is all about iteration and experimentation, occasionally leading to magical design discoveries. This article covers what went in to creating a first-of-its-kind VR inventory, an intuitive backpack that players can pull naturally over their shoulder.

Posted by Tatiana Vilela dos Santos on 06/11/18 11:41:00 am in Design, Indie
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.

Posted by ALEXIS KENNEDY on 06/11/18 11:37:00 am in
What happened when we launched Cultist Simulator, and why we think it happened.