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March 7, 2021
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Posted by Keith Burgun on 03/05/21 10:18:00 am in Design, Indie
In this article, Keith Burgun lays out a few ways to add "longer arcs", particularly when thinking about tactics games.

Posted by Ryan Sumo on 03/05/21 10:16:00 am in Design, Indie
I talk about using an app called Airtable to easily make a database of our events in Academia : School Simulator

Posted by Simon Carless on 03/03/21 04:45:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We take a look at how Steam’s tag system allows us to do broad trend analysis on games, and some of the most attractive Steam genres out there.

Posted by Simon Carless on 03/01/21 05:21:00 pm in Design, Console/PC, Indie
One of the biggest issues in game funding now is - how on Earth do you get your prototype funded? Can’t do game discovery if you don’t have a game. We look into it!

Posted by Josh Bycer on 02/26/21 08:35:00 am in Design, Console/PC, Indie
Writing my fourth book on horror gave me the chance to revisit the entire Resident Evil franchise, and in today's post, I wanted to try and rank them in terms of horror design.

Posted by Brandon Casteel on 02/25/21 01:11:00 pm in Design
I see sub-factions as a very useful tool to allow players to identify with a specific play style. They're a way to provide players an opportunity to personalize their play experience and to create expandable content for a game.