A brief guide on material usage in Unreal Engine 4 along with best practices and links to our open-source assets.
As our digital lives expand, the distinction between creator and consumer of our digital worlds must merge.
This week's Video Game Deep Cuts includes what editors think of Nintendo's Labo accessory for the Switch, a masterful look at the making of Sierra's incendiary Police Quest IV, and lots more.
I get lot of pitches for "Steam competitors". 99% are doomed to failure, the majority before they even start.
Historian Bob Whitaker discusses the media coverage surrounding Call of Duty WWII, and considers problems related to public memory of famous historical events.
Take a dataset of over 250 games, their development costs, their year of release, what they sold for and big they were. What can we learn about the trends and what it means for the industry?