Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Expert RSS


Posted by Jeff Vogel on 11/17/17 10:30:00 am in Business/Marketing, Console/PC, Indie, Social/Online
In this article, I settle all debates regarding game reviews: How good should a reviewer be at a game? What topics are a reviewer allowed to bring up when doing a review? Are review scores and review aggregators good? Does anyone still care about them?

Posted by Pascal Luban on 11/17/17 10:30:00 am in Design
There is little doubt that eSports will become an important entertainment activity and will generate mass interest from the public as football or car racing do today. However, which games will be the winners? Which ones will rally large crowd around them?

Posted by Martin Nerurkar on 11/16/17 09:31:00 am in Business/Marketing, Indie
On the 10th of October I I started the Nowhere Prophet First Access on itch.io (http://itch.nowhereprophet.com). That was just over five weeks ago so I guess it's time for a look at how that went and how I feel about it.

Posted by Pavel Zagrebelnyy on 11/16/17 04:06:00 am in Programming, Console/PC, Indie
Here we present technical details behind rendering of Mud and Water in Spintires:MudRunner, a driving simulation game, developed by Saber Interactive and published by Focus Home Interactive on Xbox One, PlayStation 4 and PC (Steam).

Posted by Winifred Phillips on 11/14/17 11:38:00 am in Audio, VR
Video game composer Winifred Phillips offers a roundup of resources available to game composers interested in composing music for virtual reality games. Included: methods and techniques, software tools, online communities, conferences and organizations.

Posted by Bryant Francis on 11/13/17 07:14:00 pm in Business/Marketing, Console/PC, Social/Online
There's a straight line between yesterday's MMO drop rates and today's loot boxes, but does that mean we have a gambling problem?