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May 26, 2019
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Posted by Stanislav Costiuc on 04/16/19 10:38:00 am in Design, Serious
A little story of a Game Designer who found what type of videos he should make on YouTube

Posted by Scott Brodie on 04/16/19 10:35:00 am in Business/Marketing, Design, Console/PC, Indie
A detailed look at what went into showing and announcing Heart Shaped Games' We Are The Caretakers at PAX East.

Posted by Keith Burgun on 04/15/19 10:32:00 am in Design, Serious
Inspired by the recent conversations on game difficulty surrounding the release of Sekiro, designer Keith Burgun gives his take. Beyond exclusionary gatekeeping, is there any good reason not to have easier/more accessible gameplay modes in such games?

Posted by Nathan Cheever on 04/15/19 10:27:00 am in Design, Console/PC
Every game has ways to monitor and add gameplay at the right times. Interested in how sandbox game events differ from traditional linear ones? PART 1 looks at the Event Gameloop.

This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, John Romero's finishing of the DOOM saga, the trickiness of marketing your weed tycoon game, & heaps more besides.

"Tough Questions to Improve Your Leadership" is the name of a talk I gave at GDC this year. Along with the talk, there was a handout with questions that the audience could ponder about their leadership. This post is about the talk and those questions!

Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Bob Whitaker on 04/08/19 11:11:00 am in Console/PC, Serious
Historians Bob Whitaker and Meaghan Walker consider Lucas Pope's Return of the Obra Dinn. Topics include seafaring in the Napoleonic Era, nostalgia for the Age of Sail, the Memento Mortem and historical deduction, and mythical sea creatures.

Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Joseph Kim on 04/08/19 10:57:00 am in Business/Marketing, Smartphone/Tablet
With games like Cookie Jam, Panda Pop, and Harry Potter Hogwarts Mystery how does Jam City approach marketing for their mobile games? Harry Potter got 40M installs to date so far. How do you run, structure, and optimize UA? Find out now!