An underrated skill when it comes to working in the industry is remaining humble, and its something more people need to learn.
Game art education can be a widely variable experience, and students need guidance to make the right choices for their education.
Mobile games grossed almost $70 billion in 2019. But why aren't lots of small and medium indies without experience jumping into the space? Here's some good reasons.
Notes on the latest games and interesting links of the week, from Iron Man VR to Townscaper and beyond.
The newest roundup on game discovery includes news on Xbox Summer Games Fest, PlayStation Indies, Apple Arcade/iOS news, and lots more.
Backlash from some of the developers behind The Last of Us Part II doesn't support the hard work from the rest of the team.
Today, I will show you around the neat memory map visualization mode that this experimental package brings to your table:
How is your memory layout structured?
What memory regions does Unity have?
How fragmented is your memory?
Free to Play and mobile games make use of a lot of unfortunately shady practices to get people to pay and play, and I want to talk about some of the less overt examples in today's post.
Describes the implementation of the prototype system in The Machinery.
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?