Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 25, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Expert RSS

Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Stanislav Costiuc on 03/25/19 09:08:00 am in Design, Console/PC
To feel physics-based, swinging in a Spider-Man game doesn't actually need to fully follow the laws of physics. So let's take a look at those that it doesn't.

The weekly update rounding up the best longread & standout articles & videos about games tackles GDC 2019, from Google announcements to session highlights & beyond.

Digi-Capital's Games Report forecasts that games industry software/hardware combined could drive well over $200 billion revenue by 2023, despite short-term concerns about public games company valuations

Posted by Max Pears on 03/20/19 06:42:00 pm in Design, Production, Console/PC, Indie, Smartphone/Tablet
Shape Theory is a theory we all know apart about and we are aware of it subconsciously. Here I break down how it can be used for level design and how it is used to encourage the player to act certain ways.

This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone, & more.

Posted by Antonio Torres on 03/25/19 09:22:00 am in Business/Marketing
Here are some of the things you can do to increase the chance of your video game getting picked up by a publisher.

Posted by Kevin Giguere on 03/25/19 09:21:00 am in Business/Marketing, Design, Production, Console/PC, Indie
2018 may have brought some failures, but it also was a much more successful year. I'll cover the essence of how I am approaching the growth of the company leading into new developments.

Posted by Diego Ricchiuti on 03/25/19 09:14:00 am in Design, Console/PC
An article about how the conflict between narrative and gameplay has been a problem for the Kingdom Hearts 3 story and characters.

You are here. You want to get there. How you get there may seem like a linear path, but is more likely a Web of Discovery. The exact details of 'here' and 'there' in relation to each other matter not, so long as it is possible to reach there from here.

Posted by arne neumann on 03/25/19 09:11:00 am in Business/Marketing, Production
A deep dive into the multitude of aspects that make up artificial intelligence within the game space.

Posted by Rich Woods on 03/25/19 09:10:00 am in Business/Marketing, Production, Indie, Smartphone/Tablet
In August 2017 I launched my first freemium game on to Google Play. The next 18 months included rapid increases in revenue, sudden drops in revenue, fighting fires and having the game pulled from the store. This is the story of Pish Posh Push.