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January 20, 2018
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Category: Indie


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Posted by Tim Merel on 01/16/18 11:16:00 am in Indie
Games software/hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Games software alone could take 3/4 of market revenue in 5 years, with hardware taking the rest (as detailed in Digi-Capital's new Games Report Q1 2018).

Posted by James Vaughan on 01/15/18 11:40:00 am in Indie
Im the creator of Plague Inc. and this is part two of a blog series detailing the lessons I learned when creating Plague Inc: The Board Game. Here Ill focus on the manufacturing process - how I got the board game made and the company I worked with.

Posted by Maciej Szczesnik on 01/15/18 11:36:00 am in Indie
With the new Timeline feature and the help of the Cinemachine plugin creating target movies in Unity seems not only possible, but actually quite fun.

Posted by Simon Carless on 01/14/18 10:50:00 pm in Indie
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.

Posted by Max Pears on 01/09/18 10:03:00 am in Indie
Breaking down how the Splatoon series on how the encourage movement in their multiplayer. Making this the dominant strategy to win. All this has been done with Objectives, Mechanics, etc.

Posted by Tim Merel on 01/09/18 10:00:00 am in Indie
AR/VR investment records were broken last year as startups raised over $3 billion across 28 AR/VR categories (over $1.5 billion in Q4 2017). Plus Magic Leap revealed its product and took less than a fifth of all investment. Who knew that could happen?