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January 23, 2020
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Category: Indie


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Posted by Ruben Torres Bonet on 01/23/20 10:21:00 am in Indie
Here's how to choose the compression settings for your Addressable Groups and Asset Bundles to reduce wasted performance and storage cost

Posted by Jeremy Alessi on 01/23/20 10:15:00 am in Indie
In episode 21, Jeremy comes to you from the January PixelFest Devs meetup at Circuit Social in downtown Norfolk and chats with Andrew Scott Hollis about his physical/board game Jeweler's Dozen, a killer LARP in Philadelphia...

Posted by Simon Carless on 01/17/20 03:55:00 pm in Indie
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.

Posted by Ruben Torres Bonet on 01/17/20 10:39:00 am in Indie
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.

Posted by Winifred Phillips on 01/15/20 09:47:00 am in Indie
Game composer Winifred Phillips presents a yearly collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, software resources, and info on concert tours (including video previews).

Posted by Ruben Torres Bonet on 01/14/20 11:27:00 am in Indie
Can you guess why keeping Draw Calls at bay is today more relevant than ever? Don't let them screw your game. Find out how to use modern batching in Unity 2020+