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May 18, 2022
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Category: Indie


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Posted by Keith Burgun on 04/14/22 02:25:00 pm in Design, Indie
Game designer Keith Burgun has been making Roguelike/4X-inspired games with randomly generated maps since 2008. In this article, he explains why he won't be doing that anymore.

Townscaper, the procedural town-building toy, has been a huge indie success story. I explain how the game can generate towns so easier and gain further insights thanks to my interviewing its creator Oskar Stalberg.

Free to Play Design has become a major aspect of game development and mobile games, and in my upcoming book, I started to talk about defining a code of ethics for making a game that's fair for both consumers and developers.

Learn how to make your expensive Unity scripts cost nothing while they are offscreen.

Posted by Josh Bycer on 03/29/22 12:51:00 pm in Design, Console/PC, Indie
Elden Ring is the current hot topic and for today's piece, I wanted to talk about how From Software made an excellent open-world game, by ignoring the conventional trends of the genre.

Posted by Josh Bycer on 03/04/22 01:49:00 pm in Design, Console/PC, Indie
FPS design has seen a huge shift in the last few years thanks to Doom Eternal and "push forward" combat, and I wanted to talk about what this methodology does different compared to previous games.