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Posted by Simon Carless on 05/19/21 05:08:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
You probably know at least a little about Roblox, since it’s kind of a big deal right now. But what's it like for developers wanting to make their own games for it? We take a look alongside other game discovery news.

Posted by Simon Carless on 05/17/21 04:11:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Want to know how Steam games sell for 'the other 50%' - semi-pro and 'for fun' developers? A case study for the game Disobedient Sheep clues you in...

GDC Showcase 2021 featured composer Winifred Phillips' talk, "Homefront to God of War: Using Music to Build Suspense." This article includes a partial transcript from the online Q&A, along with additional content expanding on topics from that Q&A session.

Posted by Simon Carless on 05/12/21 05:26:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at what it is, and how to avoid it.

Posted by Simon Carless on 05/10/21 06:15:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We look at Steam tag trends, the latest in the Apple/Epic and Valve antitrust lawsuits, and, well, lots more about game platforms and discovery.

Posted by Simon Carless on 05/05/21 01:44:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?