All kinds of the latest game discoverability/platform news - from Amazon Luna analysis to front-page Steam explanations and more.
Many people don't think about puzzle games as being difficult or hard to design, but for today's post, we're going to look at why a puzzle could be even more demanding than any soulslike or action game.
Talking to Pawel Lekki of EXOR Studios, we explored his upcoming game The Rift Breaker, which has amassed nearly 250,000 wishlists on Steam to date pre-release. How did he do it?
What does Microsoft's $7.5 billion acquisition of Bethesda parent company Zenimax mean for the video game ecosystem in general, and regular publisher/devs in particular?
A large demographic segment of the game industry is currently over 50, but 50+ year old characters in games are typically underrepresented and limited to 4 common tropes. This post discusses these tropes, their implications and how to move past them
Sure, the Steam algorithm is important to those releasing PC games, but is it really sinister and all-encompassing? Let's get into that.